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* Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too |
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.. | ||
IKFutureSchedulerObject.cs | ||
KAutoObject.cs | ||
KernelInit.cs | ||
KernelResult.cs | ||
KernelTransfer.cs | ||
KResourceLimit.cs | ||
KSynchronizationObject.cs | ||
KSystemControl.cs | ||
KTimeManager.cs | ||
LimitableResource.cs | ||
MemoryArrange.cs | ||
MemroySize.cs | ||
MersenneTwister.cs | ||
OnScopeExit.cs |