mirror of
https://github.com/Ryujinx/Ryujinx.git
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7344dee475
* account: Adds Account Manager In a way to have Custom User Profiles merged in master faster, this PR adds a `AccountManager` class (based on `AccountUtils` class) and the following changes have been made: - Adds a "default profile values" which were the old hardcoded ones. - The image profile is moved to the Account service folder. - The hardcoded UserId for the savedata is now using the `AccountManager` last opened one. - The DeviceId in Mii service is changed to the right value (checked by REd sys:set call). * Fix csproj * Addresses gdkchan's comments * Fix UserProfile fields * Fix mii GetDeviceId() * Update Ryujinx.HLE.csproj
320 lines
12 KiB
C#
320 lines
12 KiB
C#
using LibHac.Ns;
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using Ryujinx.Common;
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using Ryujinx.Common.Logging;
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using Ryujinx.Common.Memory;
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using Ryujinx.Common.Utilities;
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using Ryujinx.HLE.HOS.Ipc;
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using Ryujinx.HLE.HOS.Kernel.Common;
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using Ryujinx.HLE.HOS.Kernel.Threading;
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using Ryujinx.HLE.HOS.Services.Account.Acc;
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using Ryujinx.HLE.HOS.Services.Friend.ServiceCreator.FriendService;
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using System;
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using System.IO;
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using System.Runtime.InteropServices;
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namespace Ryujinx.HLE.HOS.Services.Friend.ServiceCreator
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{
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class IFriendService : IpcService
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{
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private FriendServicePermissionLevel _permissionLevel;
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private KEvent _completionEvent;
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public IFriendService(FriendServicePermissionLevel permissionLevel)
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{
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_permissionLevel = permissionLevel;
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}
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[Command(0)]
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// GetCompletionEvent() -> handle<copy>
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public ResultCode GetCompletionEvent(ServiceCtx context)
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{
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if (_completionEvent == null)
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{
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_completionEvent = new KEvent(context.Device.System.KernelContext);
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}
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if (context.Process.HandleTable.GenerateHandle(_completionEvent.ReadableEvent, out int completionEventHandle) != KernelResult.Success)
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{
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throw new InvalidOperationException("Out of handles!");
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}
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context.Response.HandleDesc = IpcHandleDesc.MakeCopy(completionEventHandle);
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return ResultCode.Success;
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}
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[Command(10100)]
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// nn::friends::GetFriendListIds(int offset, nn::account::Uid userId, nn::friends::detail::ipc::SizedFriendFilter friendFilter, ulong pidPlaceHolder, pid)
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// -> int outCount, array<nn::account::NetworkServiceAccountId, 0xa>
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public ResultCode GetFriendListIds(ServiceCtx context)
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{
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int offset = context.RequestData.ReadInt32();
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// Padding
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context.RequestData.ReadInt32();
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UserId userId = context.RequestData.ReadStruct<UserId>();
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FriendFilter filter = context.RequestData.ReadStruct<FriendFilter>();
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// Pid placeholder
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context.RequestData.ReadInt64();
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if (userId.IsNull)
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{
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return ResultCode.InvalidArgument;
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}
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// There are no friends online, so we return 0 because the nn::account::NetworkServiceAccountId array is empty.
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context.ResponseData.Write(0);
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Logger.Stub?.PrintStub(LogClass.ServiceFriend, new
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{
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UserId = userId.ToString(),
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offset,
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filter.PresenceStatus,
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filter.IsFavoriteOnly,
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filter.IsSameAppPresenceOnly,
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filter.IsSameAppPlayedOnly,
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filter.IsArbitraryAppPlayedOnly,
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filter.PresenceGroupId,
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});
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return ResultCode.Success;
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}
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[Command(10101)]
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// nn::friends::GetFriendList(int offset, nn::account::Uid userId, nn::friends::detail::ipc::SizedFriendFilter friendFilter, ulong pidPlaceHolder, pid)
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// -> int outCount, array<nn::friends::detail::FriendImpl, 0x6>
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public ResultCode GetFriendList(ServiceCtx context)
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{
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int offset = context.RequestData.ReadInt32();
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// Padding
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context.RequestData.ReadInt32();
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UserId userId = context.RequestData.ReadStruct<UserId>();
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FriendFilter filter = context.RequestData.ReadStruct<FriendFilter>();
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// Pid placeholder
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context.RequestData.ReadInt64();
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if (userId.IsNull)
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{
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return ResultCode.InvalidArgument;
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}
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// There are no friends online, so we return 0 because the nn::account::NetworkServiceAccountId array is empty.
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context.ResponseData.Write(0);
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Logger.Stub?.PrintStub(LogClass.ServiceFriend, new {
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UserId = userId.ToString(),
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offset,
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filter.PresenceStatus,
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filter.IsFavoriteOnly,
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filter.IsSameAppPresenceOnly,
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filter.IsSameAppPlayedOnly,
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filter.IsArbitraryAppPlayedOnly,
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filter.PresenceGroupId,
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});
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return ResultCode.Success;
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}
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[Command(10400)]
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// nn::friends::GetBlockedUserListIds(int offset, nn::account::Uid userId) -> (u32, buffer<nn::account::NetworkServiceAccountId, 0xa>)
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public ResultCode GetBlockedUserListIds(ServiceCtx context)
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{
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int offset = context.RequestData.ReadInt32();
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// Padding
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context.RequestData.ReadInt32();
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UserId userId = context.RequestData.ReadStruct<UserId>();
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// There are no friends blocked, so we return 0 because the nn::account::NetworkServiceAccountId array is empty.
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context.ResponseData.Write(0);
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Logger.Stub?.PrintStub(LogClass.ServiceFriend, new { offset, UserId = userId.ToString() });
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return ResultCode.Success;
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}
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[Command(10600)]
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// nn::friends::DeclareOpenOnlinePlaySession(nn::account::Uid userId)
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public ResultCode DeclareOpenOnlinePlaySession(ServiceCtx context)
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{
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UserId userId = context.RequestData.ReadStruct<UserId>();
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if (userId.IsNull)
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{
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return ResultCode.InvalidArgument;
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}
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if (context.Device.System.AccountManager.TryGetUser(userId, out UserProfile profile))
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{
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profile.OnlinePlayState = AccountState.Open;
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}
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Logger.Stub?.PrintStub(LogClass.ServiceFriend, new { UserId = userId.ToString(), profile.OnlinePlayState });
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return ResultCode.Success;
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}
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[Command(10601)]
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// nn::friends::DeclareCloseOnlinePlaySession(nn::account::Uid userId)
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public ResultCode DeclareCloseOnlinePlaySession(ServiceCtx context)
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{
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UserId userId = context.RequestData.ReadStruct<UserId>();
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if (userId.IsNull)
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{
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return ResultCode.InvalidArgument;
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}
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if (context.Device.System.AccountManager.TryGetUser(userId, out UserProfile profile))
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{
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profile.OnlinePlayState = AccountState.Closed;
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}
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Logger.Stub?.PrintStub(LogClass.ServiceFriend, new { UserId = userId.ToString(), profile.OnlinePlayState });
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return ResultCode.Success;
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}
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[Command(10610)]
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// nn::friends::UpdateUserPresence(nn::account::Uid, u64, pid, buffer<nn::friends::detail::UserPresenceImpl, 0x19>)
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public ResultCode UpdateUserPresence(ServiceCtx context)
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{
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UserId uuid = context.RequestData.ReadStruct<UserId>();
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// Pid placeholder
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context.RequestData.ReadInt64();
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long position = context.Request.PtrBuff[0].Position;
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long size = context.Request.PtrBuff[0].Size;
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byte[] bufferContent = new byte[size];
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context.Memory.Read((ulong)position, bufferContent);
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if (uuid.IsNull)
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{
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return ResultCode.InvalidArgument;
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}
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int elementCount = bufferContent.Length / Marshal.SizeOf<UserPresence>();
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using (BinaryReader bufferReader = new BinaryReader(new MemoryStream(bufferContent)))
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{
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UserPresence[] userPresenceInputArray = bufferReader.ReadStructArray<UserPresence>(elementCount);
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Logger.Stub?.PrintStub(LogClass.ServiceFriend, new { UserId = uuid.ToString(), userPresenceInputArray });
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}
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return ResultCode.Success;
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}
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[Command(10700)]
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// nn::friends::GetPlayHistoryRegistrationKey(b8 unknown, nn::account::Uid) -> buffer<nn::friends::PlayHistoryRegistrationKey, 0x1a>
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public ResultCode GetPlayHistoryRegistrationKey(ServiceCtx context)
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{
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bool unknownBool = context.RequestData.ReadBoolean();
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UserId userId = context.RequestData.ReadStruct<UserId>();
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context.Response.PtrBuff[0] = context.Response.PtrBuff[0].WithSize(0x40L);
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long bufferPosition = context.Request.RecvListBuff[0].Position;
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if (userId.IsNull)
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{
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return ResultCode.InvalidArgument;
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}
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// NOTE: Calls nn::friends::detail::service::core::PlayHistoryManager::GetInstance and stores the instance.
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byte[] randomBytes = new byte[8];
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Random random = new Random();
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random.NextBytes(randomBytes);
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// NOTE: Calls nn::friends::detail::service::core::UuidManager::GetInstance and stores the instance.
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// Then call nn::friends::detail::service::core::AccountStorageManager::GetInstance and store the instance.
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// Then it checks if an Uuid is already stored for the UserId, if not it generates a random Uuid.
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// And store it in the savedata 8000000000000080 in the friends:/uid.bin file.
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Array16<byte> randomGuid = new Array16<byte>();
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Guid.NewGuid().ToByteArray().AsSpan().CopyTo(randomGuid.ToSpan());
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PlayHistoryRegistrationKey playHistoryRegistrationKey = new PlayHistoryRegistrationKey
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{
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Type = 0x101,
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KeyIndex = (byte)(randomBytes[0] & 7),
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UserIdBool = 0, // TODO: Find it.
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UnknownBool = (byte)(unknownBool ? 1 : 0), // TODO: Find it.
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Reserved = new Array11<byte>(),
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Uuid = randomGuid
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};
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ReadOnlySpan<byte> playHistoryRegistrationKeyBuffer = SpanHelpers.AsByteSpan(ref playHistoryRegistrationKey);
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/*
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NOTE: The service uses the KeyIndex to get a random key from a keys buffer (since the key index is stored in the returned buffer).
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We currently don't support play history and online services so we can use a blank key for now.
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Code for reference:
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byte[] hmacKey = new byte[0x20];
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HMACSHA256 hmacSha256 = new HMACSHA256(hmacKey);
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byte[] hmacHash = hmacSha256.ComputeHash(playHistoryRegistrationKeyBuffer);
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*/
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context.Memory.Write((ulong)bufferPosition, playHistoryRegistrationKeyBuffer);
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context.Memory.Write((ulong)bufferPosition + 0x20, new byte[0x20]); // HmacHash
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return ResultCode.Success;
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}
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[Command(10702)]
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// nn::friends::AddPlayHistory(nn::account::Uid, u64, pid, buffer<nn::friends::PlayHistoryRegistrationKey, 0x19>, buffer<nn::friends::InAppScreenName, 0x19>, buffer<nn::friends::InAppScreenName, 0x19>)
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public ResultCode AddPlayHistory(ServiceCtx context)
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{
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UserId userId = context.RequestData.ReadStruct<UserId>();
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// Pid placeholder
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context.RequestData.ReadInt64();
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long pid = context.Process.Pid;
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long playHistoryRegistrationKeyPosition = context.Request.PtrBuff[0].Position;
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long PlayHistoryRegistrationKeySize = context.Request.PtrBuff[0].Size;
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long inAppScreenName1Position = context.Request.PtrBuff[1].Position;
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long inAppScreenName1Size = context.Request.PtrBuff[1].Size;
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long inAppScreenName2Position = context.Request.PtrBuff[2].Position;
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long inAppScreenName2Size = context.Request.PtrBuff[2].Size;
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if (userId.IsNull || inAppScreenName1Size > 0x48 || inAppScreenName2Size > 0x48)
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{
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return ResultCode.InvalidArgument;
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}
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// TODO: Call nn::arp::GetApplicationControlProperty here when implemented.
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ApplicationControlProperty controlProperty = context.Device.Application.ControlData.Value;
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/*
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NOTE: The service calls nn::friends::detail::service::core::PlayHistoryManager to store informations using the registration key computed in GetPlayHistoryRegistrationKey.
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Then calls nn::friends::detail::service::core::FriendListManager to update informations on the friend list.
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We currently don't support play history and online services so it's fine to do nothing.
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*/
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Logger.Stub?.PrintStub(LogClass.ServiceFriend);
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return ResultCode.Success;
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}
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}
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} |