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ce1d5be212
* Move GPU LLE emulation from HLE to Graphics * Graphics: Move Gal/Texture to Texture * Remove Engines/ directory and namespace * Use tables for image formats * Abstract OpCode decoding * Simplify image table * Do not leak Read* symbols in TextureReader * Fixups * Rename IGalFrameBuffer -> IGalRenderTarget * Remove MaxBpp hardcoded value * Change yet again texture data and add G8R8 flipping * Rename GalFrameBufferFormat to GalSurfaceFormat * Unident EnsureSetup in ImageHandler * Add IsCompressed * Address some feedback |
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.. | ||
Display.cs | ||
GbpBuffer.cs | ||
IApplicationDisplayService.cs | ||
IApplicationRootService.cs | ||
IHOSBinderDriver.cs | ||
IManagerDisplayService.cs | ||
IManagerRootService.cs | ||
ISystemDisplayService.cs | ||
ISystemRootService.cs | ||
NvFlinger.cs | ||
Parcel.cs |