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Updated Changelog (markdown)
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@ -6,8 +6,8 @@ All updates to the Ryujinx official master build will be documented in this file
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- Updated KAddressArbiter implementation to 11.x kernel.
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- Update Wait/SignalProcessWideKey implementation to match changes made on official 11.0 kernel.
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- They now store a bool at the key address indicating if the number of threads waiting the condition variable is > 0. Games targeting firmware 11.0 or newer needs this to work properly (no games are know to target it so far).
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- Update SignalAndModifyIfEqual implementation to match changes made on official 7.0 kernel.
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- The way how the value is modified changed. Games targeting firmware 7.0 or newer might need this to work properly.
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- Update SignalAndModifyIfEqual implementation to match changes made on official 7.0 kernel.
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- The way how the value is modified changed. Games targeting firmware 7.0 or newer might need this to work properly.
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- Fix a bug where SignalToAddress would use the old priority even if the thread priority was updated after it started waiting (I'm not sure if this was a bug that was present on 6.x kernel or just an oversight).
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- Simplified the code by sharing the function used to wake matching threads and remove them from the list. The `InsertSortedByPriority` function was also removed since it sorts by priority when looking for threads now.
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- Based on mesosphere implementation.
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