mirror of
https://github.com/Ryujinx/SDL.git
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462 lines
16 KiB
Lua
462 lines
16 KiB
Lua
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-- Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
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--
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-- This software is provided 'as-is', without any express or implied
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-- warranty. In no event will the authors be held liable for any damages
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-- arising from the use of this software.
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--
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-- Permission is granted to anyone to use this software for any purpose,
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-- including commercial applications, and to alter it and redistribute it
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-- freely.
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--
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-- Meta-build system using premake created and maintained by
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-- Benjamin Henning <b.henning@digipen.edu>
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--[[
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sdl_projects.lua
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This file contains all the functions which are needed to define any project
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within the meta-build system. Many of these functions serve as
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pseudo-replacements for many similarly named premake functions, and that is
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intentional. Even the implementation of these functions are intended to look
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similar to regular premake code. These functions serve to dramatically
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simplify the project definition process to just a few lines of code, versus
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the many more needed for projects defined purely with premake.
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This approach is possible because this meta-build system adds another layer of
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indirection to the premake system, creating a sort of 'meta-meta-build'
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system. Nevertheless, there is a lot more flexibility because the meta-build
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system itself can be used to check for dependencies in a much more complex way
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than premake originally intended. All of the functions useful to the project
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definition system are contained in this file and are documented.
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]]
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projects = { }
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local currentProject = nil
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local currentDep = nil
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local nextFuncCompat = true -- by default, unless state otherwise changed
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local dependencyFunctions = { }
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local dependencyResults = { } -- for when the dependencies are executed
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-- query whether this function is compatible; resets internal state of
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-- compatibility to true until SDL_isos is called again
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local function oscompat()
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local compat = nextFuncCompat
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nextFuncCompat = true
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return compat
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end
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-- determine whether the specific OS name is within a pattern.
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local function osmatch(name, pattern)
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local checks = pattern:explode('|')
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for i,v in pairs(checks) do
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if name == v then
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return true
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end
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end
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return false
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end
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-- Registers a dependency checker function based on a name. This function is
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-- used in order to determine compatibility with the current system for a given
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-- SDL_dependency. See SDL_depfunc for more information.
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--
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-- Specifies a function which will be invoked upon determining whether this
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-- dependency is valid for the current system setup (ie, whether the system
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-- has the right architecture, operating system, or even if it's installed).
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-- The dependency function takes no arguments, but it must return the following
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-- values:
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--
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-- <foundDep> [includePaths] [libPaths] [inputLibLibraries]
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--
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-- The last three are optional, unless foundDep is true. The name should be
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-- descriptive of the outside dependency, since it may be shown to the user.
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-- This function is intended to be used only after invoking SDL_dependency.
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function SDL_registerDependencyChecker(name, func)
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dependencyFunctions[name:lower()] = func
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end
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-- Initializes the definition of a SDL project given the name of the project.
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function SDL_project(name)
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if not oscompat() then return end
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currentProject = { }
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currentProject.name = name
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currentProject.compat = true
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projects[name] = currentProject
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currentProject.dependencyTree = { }
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-- stores which dependencies have already been checked on behalf of this
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-- project
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currentProject.dependencyValues = { }
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currentDep = nil
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end
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-- Specifies the build kind of the SDL project (e.g. StaticLib, SharedLib,
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-- ConsoleApp, etc.), based on premake presets.
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function SDL_kind(k)
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if not oscompat() then return end
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currentProject.kind = k
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end
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-- Specifies which platforms this project supports. Note: this list is not the
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-- exact list of supported platforms in the generated project. The list of
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-- platforms this project supports will be the unique list of all combined
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-- projects for this SDL solution. Thus, only one project needs to actually
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-- maintain a list. This function is additive, that is, everytime it is called
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-- it adds it to a unique list of platforms
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function SDL_platforms(tbl)
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if not oscompat() then return end
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if not currentProject.platforms then
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currentProject.platforms = { }
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end
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for k,v in pairs(tbl) do
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currentProject.platforms[#currentProject.platforms + 1] = v
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end
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end
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-- Specifies the programming language of the project, such as C or C++.
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function SDL_language(k)
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if not oscompat() then return end
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currentProject.language = k
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end
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-- Specifies the root directory in which the meta-build system should search for
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-- source files, given the paths and files added.
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function SDL_sourcedir(src)
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if not oscompat() then return end
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currentProject.sourcedir = src
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end
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-- Specifies the destination location of where the IDE files related to the
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-- project should be saved after generation.
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function SDL_projectLocation(loc)
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if not oscompat() then return end
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currentProject.projectLocation = loc
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end
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-- Specifies a table of files that should be copied from the source directory
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-- to the end result build directory of the binary file.
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function SDL_copy(tbl)
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if not oscompat() then return end
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currentProject.copy = tbl
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end
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-- Specifies a list of other SDL projects in this workspace the currently active
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-- project is dependent on. If the dependent project is a library, the binary
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-- result will be copied from its directory to the build directory of the
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-- currently active project automatically.
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function SDL_projectDependencies(tbl)
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if not oscompat() then return end
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currentProject.projectDependencies = tbl
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end
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-- Specifies a list of compiler-level preprocessor definitions that should be
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-- set in the resulting project upon compile time. This adds to the current
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-- table of defines.
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function SDL_defines(tbl)
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if not oscompat() then return end
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if not currentProject.defines then
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currentProject.defines = { }
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end
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for k,v in pairs(tbl) do
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currentProject.defines[#currentProject.defines + 1] = v
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end
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end
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-- Initializes an outside dependency this project has, such as X11 or DirectX.
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-- This function, once invoked, may change the behavior of other SDL
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-- project-related functions, so be sure to be familiar with all the functions
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-- and any specified behavior when used around SDL_dependency.
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function SDL_dependency(name)
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if not oscompat() then return end
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currentDep = { nil, compat = true, }
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currentDep.name = name
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table.insert(currentProject.dependencyTree, currentDep)
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end
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-- Special function for getting the current OS. This factors in whether the
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-- metabuild system is in MinGW, Cygwin, or iOS mode.
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function SDL_getos()
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if _OPTIONS["ios"] ~= nil then
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return "ios"
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elseif _OPTIONS["mingw"] ~= nil then
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return "mingw"
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elseif _OPTIONS["cygwin"] ~= nil then
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return "cygwin"
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end
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return os.get()
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end
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-- Specifies which operating system this dependency targets, such as windows or
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-- macosx, as per premake presets.
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function SDL_os(name)
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if not oscompat() then return end
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if not currentProject then return end
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if not currentDep then
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currentProject.opsys = name
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currentProject.compat = osmatch(SDL_getos(), name)
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else
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currentDep.opsys = name
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currentDep.compat = osmatch(SDL_getos(), name)
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end
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end
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-- Specifies which operating system this dependency does not targets. This is
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-- for nearly platform-independent projects or dependencies that will not work
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-- on specific systems, such as ios.
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function SDL_notos(name)
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if not oscompat() then return end
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if not currentProject then return end
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if not currentDep then
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currentProject.opsys = "~" .. name
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currentProject.compat = not osmatch(SDL_getos(), name)
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else
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currentDep.opsys = "~" .. name
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currentDep.compat = not osmatch(SDL_getos(), name)
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end
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end
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-- Changes the internal state of function compatibility based on whether the
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-- current os is the one expected; the next function will be affected by this
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-- change, but no others. The name can be a pattern using '|' to separate
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-- multiple operating systems, such as:
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-- SDL_isos("windows|macosx")
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function SDL_isos(name)
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nextFuncCompat = osmatch(SDL_getos(), name)
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end
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-- Same as SDL_isos, except it negates the internal state for exclusion
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-- checking.
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function SDL_isnotos(name)
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nextFuncCompat = not osmatch(SDL_getos(), name)
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end
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-- Changes the internal state of function compatibility based on whether the
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-- current system is running a 64bit Operating System and architecture; the
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-- next function will be affected by this change, but none thereafter.
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function SDL_is64bit()
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nextFuncCompat = os.is64bit()
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end
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-- Same as SDL_is64bit, except it negates the internal state for
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-- exclusion checking.
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function SDL_isnot64bit()
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nextFuncCompat = not os.is64bit()
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end
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-- Look at SDL_depfunc and SDL_notdepfunc for detailed information about this
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-- function.
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local function SDL_depfunc0(funcname, exclude)
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if not oscompat() then return end
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if not currentDep.compat then return end
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local force = _OPTIONS[funcname:lower()] ~= nil
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local func = dependencyFunctions[funcname:lower()]
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if not func then
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print("Warning: could not find dependency function named: " .. funcname)
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currentDep.compat = false
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return
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end
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local cachedFuncResults = dependencyResults[funcname:lower()]
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local depFound, depInc, depLib, depInput
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if cachedFuncResults then
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depFound = cachedFuncResults.depFound
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-- just skip the rest of the function, the user was already warned
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-- exclude mode varies the compatibility slightly
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if force then
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depFound = true
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end
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if not depFound and not exclude then
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currentDep.compat = false
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return
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elseif depFound and exclude then
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currentDep.compat = false
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return
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end
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depInc = cachedFuncResults.depInc
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depLib = cachedFuncResults.depLib
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depInput = cachedFuncResults.depInput
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else
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local result = func()
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if result.found then
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depFound = result.found
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else
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depFound = false
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end
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if force then
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depFound = true
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end
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if result.incDirs then
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depInc = result.incDirs
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else
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depInc = { }
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end
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if result.libDirs then
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depLib = result.libDirs
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else
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depLib = { }
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end
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if result.libs then
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depInput = result.libs
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else
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depInput = { }
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end
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cachedFuncResults = { }
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cachedFuncResults.depFound = depFound
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cachedFuncResults.depInc = depInc
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cachedFuncResults.depLib = depLib
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cachedFuncResults.depInput = depInput
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dependencyResults[funcname:lower()] = cachedFuncResults
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if not depFound and not exclude then
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currentDep.compat = false
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return
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elseif depFound and exclude then
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currentDep.compat = false
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return
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end
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end
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-- we only want to embed this dependency if we're not in exclude mode
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if depFound and not exclude then
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local dependency = { }
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if not currentDep.includes then
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currentDep.includes = { }
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end
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for k,v in pairs(depInc) do
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currentDep.includes[v] = v
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end
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if not currentDep.libs then
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currentDep.libs = { }
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end
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for k,v in pairs(depLib) do
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currentDep.libs[v] = v
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end
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if not currentDep.links then
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currentDep.links = { }
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end
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for k,v in pairs(depInput) do
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currentDep.links[v] = v
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end
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else -- end of dependency found check
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-- if we are not excluding this dependency, then print a warning
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-- if not found
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if not exclude then
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print("Warning: could not find dependency: " .. funcname)
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end
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currentDep.compat = exclude
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end
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end
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-- Given a dependency name, this function will register the dependency and try
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-- to pair it with a dependency function that was registered through
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-- SDL_registerDependencyChecker. If the function is not found, compatibility
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-- will automatically be dropped for this project and a warning will be printed
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-- to the standard output. Otherwise, the dependency function will be invoked
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-- and compatibility for the project will be updated. If the project currently
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-- is not compatible based on the Operating System or previous dependency, the
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-- dependency function will not be checked at all and this function will
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-- silently return.
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function SDL_depfunc(funcname)
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SDL_depfunc0(funcname, false)
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end
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-- Same as SDL_depfunc, except this forces dependency on the function failing,
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-- rather than succeeding. This is useful for situations where two different
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-- files are required based on whether a dependency is found (such as the
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-- joystick and haptic systems).
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function SDL_notdepfunc(funcname)
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SDL_depfunc0(funcname, true)
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end
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-- Determines whether the specified dependency is supported without actually
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-- executing the dependency or changing the internal states of the current
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-- project or dependency definition. This function will only work if the
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-- dependency has already been checked and its results cached within the
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-- definition system. This function returns true if the dependency is known to
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-- be supported, or false if otherwise (or if it cannot be known at this time).
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function SDL_assertdepfunc(funcname)
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-- if forced, then of course it's on
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if _OPTIONS[funcname:lower()] then
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return true
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end
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local results = dependencyResults[funcname:lower()]
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if not results or not results.depFound then
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-- either not excuted yet, doesn't exist, or wasn't found
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print("Warning: required dependency not found: " .. funcname ..
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". Make sure your dependencies are in a logical order.")
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return false
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end
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return true
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end
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-- Returns a list of currently registered dependencies. The values within the
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-- table will be sorted, but their names will be lowercased due to internal
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-- handling of case-insensitive dependency names.
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function SDL_getDependencies()
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local deps = { }
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for k,_ in pairs(dependencyFunctions) do
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deps[#deps + 1] = k
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end
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table.sort(deps)
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return deps
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end
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-- Specifies a list of libraries that should always be linked to in this
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-- project, regardless of a dependency function. If after a dependency
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-- declaration, these files will only be included in the project if the
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-- dependency is compatible with the native system, given SDL_os usage and any
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-- sort of custom dependency function.
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function SDL_links(tbl)
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if not oscompat() then return end
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if currentDep and not currentDep.compat then return end
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if currentProject.customLinks == nil then
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currentProject.customLinks = { }
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end
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for i,v in ipairs(tbl) do
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currentProject.customLinks[#currentProject.customLinks + 1] = v
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end
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end
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-- Specifies a list of configuration values that are assigned as preprocessor
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-- definitions in the SDL configuration header, used to globally configure
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-- features during the building of the SDL library. If after a dependency
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-- declaration, these files will only be included in the project if the
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-- dependency is compatible with the native system, given SDL_os usage and any
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-- sort of custom dependency function.
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function SDL_config(tbl)
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if not oscompat() then return end
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if not currentDep then
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currentProject.config = tbl
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return
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end
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if not currentDep.compat then return end
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currentDep.config = tbl
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end
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-- Specifies a list of paths where all .c, .h, and .m files should be included
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-- for compiling, where the source directory is the root. If after a dependency
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-- declaration, these files will only be included in the project if the
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-- dependency is compatible with the native system, given SDL_os usage and any
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-- sort of custom dependency function.
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||
|
function SDL_paths(tbl)
|
||
|
if not oscompat() then return end
|
||
|
if not currentDep then
|
||
|
currentProject.paths = tbl
|
||
|
return
|
||
|
end
|
||
|
if not currentDep.compat then return end
|
||
|
currentDep.paths = tbl
|
||
|
end
|
||
|
|
||
|
-- Specifies a list of files found within the source directory that this project
|
||
|
-- should include during compile time. If after a dependency declaration, these
|
||
|
-- files will only be included in the project if the dependency is compatible
|
||
|
-- with the native system, given SDL_os usage and any sort of custom dependency
|
||
|
-- function.
|
||
|
function SDL_files(tbl)
|
||
|
if not oscompat() then return end
|
||
|
if not currentDep then
|
||
|
currentProject.files = tbl
|
||
|
return
|
||
|
end
|
||
|
if not currentDep.compat then return end
|
||
|
currentDep.files = tbl
|
||
|
end
|