mirror of
https://github.com/Ryujinx/SDL.git
synced 2024-12-27 00:05:38 +00:00
82 lines
2.8 KiB
C
82 lines
2.8 KiB
C
|
/*
|
||
|
Simple DirectMedia Layer
|
||
|
Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
|
||
|
|
||
|
This software is provided 'as-is', without any express or implied
|
||
|
warranty. In no event will the authors be held liable for any damages
|
||
|
arising from the use of this software.
|
||
|
|
||
|
Permission is granted to anyone to use this software for any purpose,
|
||
|
including commercial applications, and to alter it and redistribute it
|
||
|
freely, subject to the following restrictions:
|
||
|
|
||
|
1. The origin of this software must not be misrepresented; you must not
|
||
|
claim that you wrote the original software. If you use this software
|
||
|
in a product, an acknowledgment in the product documentation would be
|
||
|
appreciated but is not required.
|
||
|
2. Altered source versions must be plainly marked as such, and must not be
|
||
|
misrepresented as being the original software.
|
||
|
3. This notice may not be removed or altered from any source distribution.
|
||
|
*/
|
||
|
|
||
|
/**
|
||
|
* \file SDL_loadso.h
|
||
|
*
|
||
|
* System dependent library loading routines
|
||
|
*
|
||
|
* Some things to keep in mind:
|
||
|
* \li These functions only work on C function names. Other languages may
|
||
|
* have name mangling and intrinsic language support that varies from
|
||
|
* compiler to compiler.
|
||
|
* \li Make sure you declare your function pointers with the same calling
|
||
|
* convention as the actual library function. Your code will crash
|
||
|
* mysteriously if you do not do this.
|
||
|
* \li Avoid namespace collisions. If you load a symbol from the library,
|
||
|
* it is not defined whether or not it goes into the global symbol
|
||
|
* namespace for the application. If it does and it conflicts with
|
||
|
* symbols in your code or other shared libraries, you will not get
|
||
|
* the results you expect. :)
|
||
|
*/
|
||
|
|
||
|
#ifndef _SDL_loadso_h
|
||
|
#define _SDL_loadso_h
|
||
|
|
||
|
#include "SDL_stdinc.h"
|
||
|
#include "SDL_error.h"
|
||
|
|
||
|
#include "begin_code.h"
|
||
|
/* Set up for C function definitions, even when using C++ */
|
||
|
#ifdef __cplusplus
|
||
|
extern "C" {
|
||
|
#endif
|
||
|
|
||
|
/**
|
||
|
* This function dynamically loads a shared object and returns a pointer
|
||
|
* to the object handle (or NULL if there was an error).
|
||
|
* The 'sofile' parameter is a system dependent name of the object file.
|
||
|
*/
|
||
|
extern DECLSPEC void *SDLCALL SDL_LoadObject(const char *sofile);
|
||
|
|
||
|
/**
|
||
|
* Given an object handle, this function looks up the address of the
|
||
|
* named function in the shared object and returns it. This address
|
||
|
* is no longer valid after calling SDL_UnloadObject().
|
||
|
*/
|
||
|
extern DECLSPEC void *SDLCALL SDL_LoadFunction(void *handle,
|
||
|
const char *name);
|
||
|
|
||
|
/**
|
||
|
* Unload a shared object from memory.
|
||
|
*/
|
||
|
extern DECLSPEC void SDLCALL SDL_UnloadObject(void *handle);
|
||
|
|
||
|
/* Ends C function definitions when using C++ */
|
||
|
#ifdef __cplusplus
|
||
|
}
|
||
|
#endif
|
||
|
#include "close_code.h"
|
||
|
|
||
|
#endif /* _SDL_loadso_h */
|
||
|
|
||
|
/* vi: set ts=4 sw=4 expandtab: */
|