2020-05-04 06:27:29 +00:00
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include <Windows.h>
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#include "../../SDL_internal.h"
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#include "../SDL_syslocale.h"
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/*using namespace Windows::Graphics::Display;*/
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#include <wchar.h>
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void
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SDL_SYS_GetPreferredLocales(char *buf, size_t buflen)
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{
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WCHAR wbuffer[128] = L"";
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int ret = 0;
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/* !!! FIXME: do we not have GetUserPreferredUILanguages on WinPhone or UWP? */
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# if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
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2020-05-20 20:15:14 +00:00
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ret = GetLocaleInfoEx(LOCALE_NAME_SYSTEM_DEFAULT, LOCALE_SNAME, wbuffer, SDL_arraysize(wbuffer));
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2020-05-04 06:27:29 +00:00
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# else
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ret = GetSystemDefaultLocaleName(wbuffer, SDL_arraysize(wbuffer));
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# endif
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if (ret > 0)
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{
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/* Need to convert LPWSTR to LPSTR, that is wide char to char. */
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int i;
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if (ret >= (buflen - 1) ) {
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ret = (int) (buflen - 1);
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}
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for (i = 0; i < ret; i++) {
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buf[i] = (char) wbuffer[i]; /* assume this was ASCII anyhow. */
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}
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}
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}
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/* vi: set ts=4 sw=4 expandtab: */
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