cmake: copy sources to binary directory in separate target

Don't do it in POST_BUILD to avoid multiple parallel builds
stepping on each others toes.
Also don't use copy_if_different, but unconditionally copy it.
The build system should take care of dependencies.

SDL2 backport of fea6e7afb1c13326f463aef47ecd26396d1e3a2f
This commit is contained in:
Anonymous Maarten 2023-11-28 23:03:30 +01:00
parent 8f14dc6998
commit 0134672345

View file

@ -7,7 +7,7 @@ include(CMakePushCheckState)
set(SDL_TEST_EXECUTABLES)
set(SDL_TESTS_NONINTERACTIVE)
set(SDL_TESTS_NEEDS_ESOURCES)
set(SDL_TESTS_NEEDS_RESOURCES)
macro(add_sdl_test_executable TARGET)
cmake_parse_arguments(AST "NONINTERACTIVE;NEEDS_RESOURCES" "" "" ${ARGN})
@ -22,7 +22,7 @@ macro(add_sdl_test_executable TARGET)
list(APPEND SDL_TESTS_NONINTERACTIVE ${TARGET})
endif()
if(AST_NEEDS_RESOURCES)
list(APPEND SDL_TESTS_NEEDS_ESOURCES ${TARGET})
list(APPEND SDL_TESTS_NEEDS_RESOURCES ${TARGET})
endif()
if(HAVE_GCC_WDOCUMENTATION)
@ -291,7 +291,7 @@ file(COPY ${RESOURCE_FILES} DESTINATION ${CMAKE_CURRENT_BINARY_DIR})
if(PSP)
# Build EBOOT files if building for PSP
set(BUILD_EBOOT
${SDL_TESTS_NEEDS_ESOURCES}
${SDL_TESTS_NEEDS_RESOURCES}
testatomic
testaudiocapture
testaudioinfo
@ -400,14 +400,41 @@ if(RISCOS)
endforeach()
endif()
foreach(APP IN LISTS SDL_TESTS_NEEDS_RESOURCES)
foreach(RESOURCE_FILE ${RESOURCE_FILES})
if(PSP OR PS2)
add_custom_command(TARGET ${APP} POST_BUILD COMMAND ${CMAKE_COMMAND} ARGS -E copy_if_different ${RESOURCE_FILE} $<TARGET_FILE_DIR:${APP}>/sdl-${APP})
else()
add_custom_command(TARGET ${APP} POST_BUILD COMMAND ${CMAKE_COMMAND} ARGS -E copy_if_different ${RESOURCE_FILE} $<TARGET_FILE_DIR:${APP}>)
if(CMAKE_RUNTIME_OUTPUT_DIRECTORY)
set(test_bin_dir "${CMAKE_RUNTIME_OUTPUT_DIRECTORY}")
if(NOT IS_ABSOLUTE "${CMAKE_RUNTIME_OUTPUT_DIRECTORY}")
set(test_bin_dir "${CMAKE_CURRENT_BINARY_DIR}/${CMAKE_RUNTIME_OUTPUT_DIRECTORY}")
endif()
else()
set(test_bin_dir "${CMAKE_CURRENT_BINARY_DIR}")
endif()
if(NOT CMAKE_VERSION VERSION_LESS 3.20)
get_property(is_multi_config GLOBAL PROPERTY GENERATOR_IS_MULTI_CONFIG)
set(test_bin_dir "${test_bin_dir}$<$<BOOL:${is_multi_config}>:/$<CONFIG>>")
endif()
set(RESOURCE_FILES_BINDIR)
foreach(resource_file IN LISTS RESOURCE_FILES)
get_filename_component(res_file_name ${resource_file} NAME)
set(resource_file_bindir "${test_bin_dir}/${res_file_name}")
add_custom_command(OUTPUT "${resource_file_bindir}"
COMMAND "${CMAKE_COMMAND}" -E copy "${resource_file}" "${resource_file_bindir}"
DEPENDS "${resource_file}"
)
list(APPEND RESOURCE_FILES_BINDIR "${resource_file_bindir}")
endforeach()
add_custom_target(copy-sdl-test-resources
DEPENDS "${RESOURCE_FILES_BINDIR}"
)
foreach(APP IN LISTS SDL_TESTS_NEEDS_RESOURCES)
if(PSP OR PS2)
foreach(RESOURCE_FILE ${RESOURCE_FILES})
add_custom_command(TARGET ${APP} POST_BUILD COMMAND ${CMAKE_COMMAND} ARGS -E copy_if_different ${RESOURCE_FILE} $<TARGET_FILE_DIR:${APP}>/sdl-${APP})
endforeach()
else()
add_dependencies(${APP} copy-sdl-test-resources)
endif()
endforeach(RESOURCE_FILE)
if(APPLE)
# Make sure resource files get installed into macOS/iOS .app bundles.
target_sources(${APP} PRIVATE "${RESOURCE_FILES}")