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Generate SDL_CONTROLLERDEVICEADDED events for controllers connected at startup
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@ -866,8 +866,7 @@ SDL_GameControllerInit(void)
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const char *pMappingString = NULL;
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const char *pMappingString = NULL;
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s_pSupportedControllers = NULL;
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s_pSupportedControllers = NULL;
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pMappingString = s_ControllerMappings[i];
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pMappingString = s_ControllerMappings[i];
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while ( pMappingString )
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while ( pMappingString ) {
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{
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SDL_GameControllerAddMapping( pMappingString );
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SDL_GameControllerAddMapping( pMappingString );
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i++;
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i++;
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@ -880,6 +879,16 @@ SDL_GameControllerInit(void)
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/* watch for joy events and fire controller ones if needed */
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/* watch for joy events and fire controller ones if needed */
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SDL_AddEventWatch( SDL_GameControllerEventWatcher, NULL );
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SDL_AddEventWatch( SDL_GameControllerEventWatcher, NULL );
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/* Send added events for controllers currently attached */
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for (i = 0; i < SDL_NumJoysticks(); ++i) {
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if (SDL_IsGameController(i)) {
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SDL_Event deviceevent;
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deviceevent.type = SDL_CONTROLLERDEVICEADDED;
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deviceevent.cdevice.which = i;
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SDL_PushEvent(&deviceevent);
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}
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}
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return (0);
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return (0);
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}
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}
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