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Remove 'malloc' from comment
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@ -54,7 +54,7 @@ SDL_HandleSIG(int sig)
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signal(sig, SDL_HandleSIG);
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/* Send a quit event next time the event loop pumps. */
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/* We can't send it in signal handler; malloc() might be interrupted! */
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/* We can't send it in signal handler; SDL_malloc() might be interrupted! */
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if ((sig == SIGINT) || (sig == SIGTERM)) {
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send_quit_pending = SDL_TRUE;
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}
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@ -347,7 +347,7 @@ SDL_CreateWindowTexture(SDL_VideoDevice *unused, SDL_Window * window, Uint32 * f
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data->pitch = (((window->w * data->bytes_per_pixel) + 3) & ~3);
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{
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/* Make static analysis happy about potential malloc(0) calls. */
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/* Make static analysis happy about potential SDL_malloc(0) calls. */
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const size_t allocsize = window->h * data->pitch;
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data->pixels = SDL_malloc((allocsize > 0) ? allocsize : 1);
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if (!data->pixels) {
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