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SDL_windowsevents: minimize white screen flash on window creation
Clear the window to black on the initial window draw, to avoid a really obnoxious white flash. This doesn't always eliminate it, but it definitely minimizes it.
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@ -1271,7 +1271,15 @@ WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
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/* We'll do our own drawing, prevent flicker */
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case WM_ERASEBKGND:
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if (!data->videodata->cleared)
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{
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RECT client_rect;
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HBRUSH brush;
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data->videodata->cleared = SDL_TRUE;
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GetClientRect(hwnd, &client_rect);
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brush = CreateSolidBrush(0);
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FillRect(GetDC(hwnd), &client_rect, brush);
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DeleteObject(brush);
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}
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return (1);
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@ -394,6 +394,7 @@ typedef struct SDL_VideoData
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#endif /*!defined(__XBOXONE__) && !defined(__XBOXSERIES__)*/
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SDL_bool dpi_scaling_enabled;
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SDL_bool cleared;
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#ifndef SDL_DISABLE_WINDOWS_IME
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SDL_bool ime_com_initialized;
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