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https://github.com/Ryujinx/SDL.git
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Make sure the memory barrier functions are always available, and now they are implemented on Android __ARM_ARCH_5TE__
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9171f71dbe
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@ -20,7 +20,7 @@ LOCAL_SRC_FILES := \
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$(wildcard $(LOCAL_PATH)/src/audio/*.c) \
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$(wildcard $(LOCAL_PATH)/src/audio/android/*.c) \
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$(wildcard $(LOCAL_PATH)/src/audio/dummy/*.c) \
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$(LOCAL_PATH)/src/atomic/SDL_atomic.c \
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$(LOCAL_PATH)/src/atomic/SDL_atomic.c.arm \
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$(LOCAL_PATH)/src/atomic/SDL_spinlock.c.arm \
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$(wildcard $(LOCAL_PATH)/src/core/android/*.c) \
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$(wildcard $(LOCAL_PATH)/src/cpuinfo/*.c) \
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@ -149,6 +149,9 @@ void _ReadWriteBarrier(void);
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* For more information on these semantics, take a look at the blog post:
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* http://preshing.com/20120913/acquire-and-release-semantics
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*/
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extern DECLSPEC void SDLCALL SDL_MemoryBarrierReleaseFunction(void);
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extern DECLSPEC void SDLCALL SDL_MemoryBarrierAcquireFunction(void);
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#if defined(__GNUC__) && (defined(__powerpc__) || defined(__ppc__))
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#define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("lwsync" : : : "memory")
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#define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("lwsync" : : : "memory")
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@ -156,11 +159,11 @@ void _ReadWriteBarrier(void);
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#if defined(__ARM_ARCH_7__) || defined(__ARM_ARCH_7A__) || defined(__ARM_ARCH_7EM__) || defined(__ARM_ARCH_7R__) || defined(__ARM_ARCH_7M__) || defined(__ARM_ARCH_7S__)
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#define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("dmb ish" : : : "memory")
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#define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("dmb ish" : : : "memory")
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#elif defined(__ARM_ARCH_6__) || defined(__ARM_ARCH_6J__) || defined(__ARM_ARCH_6K__) || defined(__ARM_ARCH_6T2__) || defined(__ARM_ARCH_6Z__) || defined(__ARM_ARCH_6ZK__)
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#elif defined(__ARM_ARCH_6__) || defined(__ARM_ARCH_6J__) || defined(__ARM_ARCH_6K__) || defined(__ARM_ARCH_6T2__) || defined(__ARM_ARCH_6Z__) || defined(__ARM_ARCH_6ZK__) || defined(__ARM_ARCH_5TE__)
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#ifdef __thumb__
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/* The mcr instruction isn't available in thumb mode, use real functions */
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extern DECLSPEC void SDLCALL SDL_MemoryBarrierRelease(void);
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extern DECLSPEC void SDLCALL SDL_MemoryBarrierAcquire(void);
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#define SDL_MemoryBarrierRelease() SDL_MemoryBarrierReleaseFunction()
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#define SDL_MemoryBarrierAcquire() SDL_MemoryBarrierAcquireFunction()
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#else
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#define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("mcr p15, 0, %0, c7, c10, 5" : : "r"(0) : "memory")
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#define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("mcr p15, 0, %0, c7, c10, 5" : : "r"(0) : "memory")
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@ -228,19 +228,16 @@ SDL_AtomicGetPtr(void **a)
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return value;
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}
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#ifdef __thumb__
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#if defined(__ARM_ARCH_6__) || defined(__ARM_ARCH_6J__) || defined(__ARM_ARCH_6K__) || defined(__ARM_ARCH_6T2__) || defined(__ARM_ARCH_6Z__) || defined(__ARM_ARCH_6ZK__)
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__asm__(
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" .align 2\n"
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" .globl _SDL_MemoryBarrierRelease\n"
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" .globl _SDL_MemoryBarrierAcquire\n"
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"_SDL_MemoryBarrierRelease:\n"
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"_SDL_MemoryBarrierAcquire:\n"
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" mov r0, #0\n"
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" mcr p15, 0, r0, c7, c10, 5\n"
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" bx lr\n"
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);
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#endif
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#endif
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void
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SDL_MemoryBarrierReleaseFunction(void)
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{
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SDL_MemoryBarrierRelease();
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}
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void
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SDL_MemoryBarrierAcquireFunction(void)
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{
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SDL_MemoryBarrierAcquire();
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}
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/* vi: set ts=4 sw=4 expandtab: */
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@ -27,12 +27,6 @@
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#error You should not be here.
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#endif
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/* so annoying. */
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#if defined(__thumb__) && (defined(__ARM_ARCH_6__) || defined(__ARM_ARCH_6J__) || defined(__ARM_ARCH_6K__) || defined(__ARM_ARCH_6T2__) || defined(__ARM_ARCH_6Z__) || defined(__ARM_ARCH_6ZK__))
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#define SDL_MemoryBarrierRelease SDL_MemoryBarrierRelease_REAL
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#define SDL_MemoryBarrierAcquire SDL_MemoryBarrierAcquire_REAL
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#endif
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#define SDL_SetError SDL_SetError_REAL
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#define SDL_Log SDL_Log_REAL
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#define SDL_LogVerbose SDL_LogVerbose_REAL
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@ -627,3 +621,5 @@
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#define SDL_JoystickGetAxisInitialState SDL_JoystickGetAxisInitialState_REAL
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#define SDL_JoystickGetDeviceType SDL_JoystickGetDeviceType_REAL
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#define SDL_JoystickGetType SDL_JoystickGetType_REAL
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#define SDL_MemoryBarrierReleaseFunction SDL_MemoryBarrierReleaseFunction_REAL
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#define SDL_MemoryBarrierAcquireFunction SDL_MemoryBarrierAcquireFunction_REAL
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@ -60,12 +60,6 @@ SDL_DYNAPI_PROC(SDL_RWops*,SDL_RWFromFP,(FILE *a, SDL_bool b),(a,b),return)
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SDL_DYNAPI_PROC(SDL_RWops*,SDL_RWFromFP,(void *a, SDL_bool b),(a,b),return)
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#endif
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/* so annoying. */
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#if defined(__thumb__) && (defined(__ARM_ARCH_6__) || defined(__ARM_ARCH_6J__) || defined(__ARM_ARCH_6K__) || defined(__ARM_ARCH_6T2__) || defined(__ARM_ARCH_6Z__) || defined(__ARM_ARCH_6ZK__))
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SDL_DYNAPI_PROC(void,SDL_MemoryBarrierRelease,(void),(),)
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SDL_DYNAPI_PROC(void,SDL_MemoryBarrierAcquire,(void),(),)
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#endif
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#ifdef __WIN32__
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SDL_DYNAPI_PROC(int,SDL_RegisterApp,(char *a, Uint32 b, void *c),(a,b,c),return)
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SDL_DYNAPI_PROC(void,SDL_UnregisterApp,(void),(),)
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@ -659,3 +653,5 @@ SDL_DYNAPI_PROC(char*,SDL_GameControllerMappingForIndex,(int a),(a),return)
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SDL_DYNAPI_PROC(SDL_bool,SDL_JoystickGetAxisInitialState,(SDL_Joystick *a, int b, Sint16 *c),(a,b,c),return)
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SDL_DYNAPI_PROC(SDL_JoystickType,SDL_JoystickGetDeviceType,(int a),(a),return)
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SDL_DYNAPI_PROC(SDL_JoystickType,SDL_JoystickGetType,(SDL_Joystick *a),(a),return)
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SDL_DYNAPI_PROC(void,SDL_MemoryBarrierReleaseFunction,(void),(),)
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SDL_DYNAPI_PROC(void,SDL_MemoryBarrierAcquireFunction,(void),(),)
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