SDL_n3dsaudio.h: use triple buffering

This commit is contained in:
ds-sloth 2023-10-24 19:08:30 -04:00 committed by Sam Lantinga
parent 62266dbd4f
commit 070f57820f

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@ -27,7 +27,7 @@
/* Hidden "this" pointer for the audio functions */
#define _THIS SDL_AudioDevice *this
#define NUM_BUFFERS 2 /* -- Don't lower this! */
#define NUM_BUFFERS 3 /* -- Minimum 2! */
struct SDL_PrivateAudioData
{