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Get the current WGI controller list at startup
On Win32 this list is empty and we always get controller added events. On UWP, this list is populated and we don't get controlle added events for currently connected controllers.
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12895eca1a
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@ -532,6 +532,24 @@ WGI_JoystickInit(void)
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if (!SUCCEEDED(hr)) {
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if (!SUCCEEDED(hr)) {
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SDL_SetError("add_RawGameControllerRemoved() failed: 0x%lx\n", hr);
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SDL_SetError("add_RawGameControllerRemoved() failed: 0x%lx\n", hr);
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}
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}
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__FIVectorView_1_Windows__CGaming__CInput__CRawGameController *controllers;
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hr = __x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics_get_RawGameControllers(wgi.statics, &controllers);
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if (SUCCEEDED(hr)) {
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unsigned i, count = 0;
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hr = __FIVectorView_1_Windows__CGaming__CInput__CRawGameController_get_Size(controllers, &count);
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if (SUCCEEDED(hr)) {
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for (i = 0; i < count; ++i) {
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__x_ABI_CWindows_CGaming_CInput_CIRawGameController *e = NULL;
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hr = __FIVectorView_1_Windows__CGaming__CInput__CRawGameController_GetAt(controllers, i, &e);
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if (SUCCEEDED(hr) && e) {
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IEventHandler_CRawGameControllerVtbl_InvokeAdded(&controller_added, (IInspectable *)controllers, e);
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}
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}
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}
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}
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}
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}
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return 0;
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return 0;
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