Use SDL_Log instead of printf

This commit is contained in:
Sam Lantinga 2022-03-17 17:19:21 -07:00
parent b22ce2b5a8
commit 09b8152fae

View file

@ -264,7 +264,7 @@ SDL_UpdateMouseFocus(SDL_Window * window, int x, int y, Uint32 buttonstate, SDL_
#endif
if (window == mouse->focus) {
#ifdef DEBUG_MOUSE
printf("Mouse left window, synthesizing move & focus lost event\n");
SDL_Log("Mouse left window, synthesizing move & focus lost event\n");
#endif
if (send_mouse_motion) {
SDL_PrivateSendMouseMotion(window, mouse->mouseID, 0, x, y);
@ -276,7 +276,7 @@ SDL_UpdateMouseFocus(SDL_Window * window, int x, int y, Uint32 buttonstate, SDL_
if (window != mouse->focus) {
#ifdef DEBUG_MOUSE
printf("Mouse entered window, synthesizing focus gain & move event\n");
SDL_Log("Mouse entered window, synthesizing focus gain & move event\n");
#endif
SDL_SetMouseFocus(window);
if (send_mouse_motion) {
@ -386,7 +386,7 @@ SDL_PrivateSendMouseMotion(SDL_Window * window, SDL_MouseID mouseID, int relativ
return 0;
} else if (!xrel && !yrel) { /* Drop events that don't change state */
#ifdef DEBUG_MOUSE
printf("Mouse event didn't change state - dropped!\n");
SDL_Log("Mouse event didn't change state - dropped!\n");
#endif
return 0;
}