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render: GL-based renderers should treat adaptive vsync as vsync being enabled.
Fixes #8004.
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parent
d8102bf660
commit
0a6b5abf45
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@ -1664,7 +1664,7 @@ static int GL_SetVSync(SDL_Renderer *renderer, const int vsync)
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if (retval != 0) {
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return retval;
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}
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if (SDL_GL_GetSwapInterval() > 0) {
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if (SDL_GL_GetSwapInterval() != 0) {
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renderer->info.flags |= SDL_RENDERER_PRESENTVSYNC;
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} else {
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renderer->info.flags &= ~SDL_RENDERER_PRESENTVSYNC;
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@ -1809,7 +1809,7 @@ static SDL_Renderer *GL_CreateRenderer(SDL_Window *window, Uint32 flags)
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} else {
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SDL_GL_SetSwapInterval(0);
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}
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if (SDL_GL_GetSwapInterval() > 0) {
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if (SDL_GL_GetSwapInterval() != 0) {
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renderer->info.flags |= SDL_RENDERER_PRESENTVSYNC;
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}
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@ -1046,7 +1046,7 @@ static int GLES_SetVSync(SDL_Renderer *renderer, const int vsync)
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if (retval != 0) {
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return retval;
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}
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if (SDL_GL_GetSwapInterval() > 0) {
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if (SDL_GL_GetSwapInterval() != 0) {
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renderer->info.flags |= SDL_RENDERER_PRESENTVSYNC;
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} else {
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renderer->info.flags &= ~SDL_RENDERER_PRESENTVSYNC;
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@ -1141,7 +1141,7 @@ static SDL_Renderer *GLES_CreateRenderer(SDL_Window *window, Uint32 flags)
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} else {
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SDL_GL_SetSwapInterval(0);
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}
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if (SDL_GL_GetSwapInterval() > 0) {
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if (SDL_GL_GetSwapInterval() != 0) {
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renderer->info.flags |= SDL_RENDERER_PRESENTVSYNC;
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}
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@ -1963,7 +1963,7 @@ static int GLES2_SetVSync(SDL_Renderer *renderer, const int vsync)
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if (retval != 0) {
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return retval;
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}
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if (SDL_GL_GetSwapInterval() > 0) {
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if (SDL_GL_GetSwapInterval() != 0) {
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renderer->info.flags |= SDL_RENDERER_PRESENTVSYNC;
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} else {
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renderer->info.flags &= ~SDL_RENDERER_PRESENTVSYNC;
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@ -2124,7 +2124,7 @@ static SDL_Renderer *GLES2_CreateRenderer(SDL_Window *window, Uint32 flags)
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} else {
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SDL_GL_SetSwapInterval(0);
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}
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if (SDL_GL_GetSwapInterval() > 0) {
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if (SDL_GL_GetSwapInterval() != 0) {
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renderer->info.flags |= SDL_RENDERER_PRESENTVSYNC;
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}
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