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	avoid NullPointer in SDL_GetRenderTarget
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					@ -2263,6 +2263,8 @@ SDL_SetRenderTarget(SDL_Renderer *renderer, SDL_Texture *texture)
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SDL_Texture *
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					SDL_Texture *
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SDL_GetRenderTarget(SDL_Renderer *renderer)
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					SDL_GetRenderTarget(SDL_Renderer *renderer)
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{
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					{
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					    CHECK_RENDERER_MAGIC(renderer, NULL);
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    return renderer->target;
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					    return renderer->target;
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}
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					}
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