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Remove slightly misleading comment in the example code
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@ -811,7 +811,7 @@ extern DECLSPEC void SDLCALL SDL_FlushEvents(Uint32 minType, Uint32 maxType);
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* while (game_is_still_running) {
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* SDL_Event event;
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* SDL_PumpEvents();
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* while (SDL_PeepEvents(&event, 1, SDL_GETEVENT, 0, SDL_LASTEVENT) == 1) { // poll until all events are handled!
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* while (SDL_PeepEvents(&event, 1, SDL_GETEVENT, 0, SDL_LASTEVENT) == 1) {
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* // decide what to do with this event.
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* }
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*
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