mirror of
https://github.com/Ryujinx/SDL.git
synced 2024-12-22 19:35:37 +00:00
Added simple BLE Steam Controller support on all platforms
This is still disabled by default via the hint SDL_HINT_JOYSTICK_HIDAPI_STEAM
This commit is contained in:
parent
f430ef5ddc
commit
0dfc829a6b
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@ -94,7 +94,7 @@ SRCS+= SDL_systimer.c
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SRCS+= SDL_sysloadso.c
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SRCS+= SDL_sysfilesystem.c
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SRCS+= SDL_os2joystick.c SDL_syshaptic.c SDL_sysjoystick.c SDL_virtualjoystick.c
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SRCS+= SDL_hidapijoystick.c SDL_hidapi_rumble.c SDL_hidapi_combined.c SDL_hidapi_gamecube.c SDL_hidapi_luna.c SDL_hidapi_ps3.c SDL_hidapi_ps4.c SDL_hidapi_ps5.c SDL_hidapi_shield.c SDL_hidapi_stadia.c SDL_hidapi_switch.c SDL_hidapi_wii.c SDL_hidapi_xbox360.c SDL_hidapi_xbox360w.c SDL_hidapi_xboxone.c SDL_hidapi_steam.c
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SRCS+= SDL_hidapijoystick.c SDL_hidapi_rumble.c SDL_hidapi_combined.c SDL_hidapi_gamecube.c SDL_hidapi_luna.c SDL_hidapi_ps3.c SDL_hidapi_ps4.c SDL_hidapi_ps5.c SDL_hidapi_shield.c SDL_hidapi_stadia.c SDL_hidapi_steam.c SDL_hidapi_switch.c SDL_hidapi_wii.c SDL_hidapi_xbox360.c SDL_hidapi_xbox360w.c SDL_hidapi_xboxone.c SDL_hidapi_steam.c
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SRCS+= SDL_dummyaudio.c SDL_diskaudio.c
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SRCS+= SDL_nullvideo.c SDL_nullframebuffer.c SDL_nullevents.c
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SRCS+= SDL_dummysensor.c
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@ -73,7 +73,7 @@ SRCS+= SDL_systimer.c
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SRCS+= SDL_sysloadso.c
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SRCS+= SDL_sysfilesystem.c
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SRCS+= SDL_syshaptic.c SDL_sysjoystick.c SDL_virtualjoystick.c
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SRCS+= SDL_hidapijoystick.c SDL_hidapi_rumble.c SDL_hidapi_combined.c SDL_hidapi_gamecube.c SDL_hidapi_luna.c SDL_hidapi_ps3.c SDL_hidapi_ps4.c SDL_hidapi_ps5.c SDL_hidapi_shield.c SDL_hidapi_stadia.c SDL_hidapi_switch.c SDL_hidapi_wii.c SDL_hidapi_xbox360.c SDL_hidapi_xbox360w.c SDL_hidapi_xboxone.c SDL_hidapi_steam.c
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SRCS+= SDL_hidapijoystick.c SDL_hidapi_rumble.c SDL_hidapi_combined.c SDL_hidapi_gamecube.c SDL_hidapi_luna.c SDL_hidapi_ps3.c SDL_hidapi_ps4.c SDL_hidapi_ps5.c SDL_hidapi_shield.c SDL_hidapi_stadia.c SDL_hidapi_steam.c SDL_hidapi_switch.c SDL_hidapi_wii.c SDL_hidapi_xbox360.c SDL_hidapi_xbox360w.c SDL_hidapi_xboxone.c SDL_hidapi_steam.c
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SRCS+= SDL_dummyaudio.c SDL_diskaudio.c
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SRCS+= SDL_nullvideo.c SDL_nullframebuffer.c SDL_nullevents.c
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SRCS+= SDL_dummysensor.c
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@ -600,6 +600,7 @@
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<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_rumble.c" />
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<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_shield.c" />
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<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_stadia.c" />
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<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_steam.c" />
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<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_switch.c" />
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<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_wii.c" />
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<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xbox360.c" />
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@ -1078,6 +1078,9 @@
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<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_stadia.c">
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<Filter>joystick\hidapi</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_steam.c">
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<Filter>joystick\hidapi</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_switch.c">
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<Filter>joystick\hidapi</Filter>
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</ClCompile>
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@ -491,6 +491,7 @@
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<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_rumble.c" />
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<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_shield.c" />
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<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_stadia.c" />
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<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_steam.c" />
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<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_switch.c" />
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<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_wii.c" />
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<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xbox360.c" />
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@ -1069,6 +1069,9 @@
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<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_stadia.c">
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<Filter>joystick\hidapi</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_steam.c">
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<Filter>joystick\hidapi</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_switch.c">
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<Filter>joystick\hidapi</Filter>
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</ClCompile>
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@ -3393,6 +3393,9 @@
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F323060528939F6400E66D30 /* SDL_hidapi_combined.c in Sources */ = {isa = PBXBuildFile; fileRef = F32305FE28939F6400E66D30 /* SDL_hidapi_combined.c */; };
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F323060628939F6400E66D30 /* SDL_hidapi_combined.c in Sources */ = {isa = PBXBuildFile; fileRef = F32305FE28939F6400E66D30 /* SDL_hidapi_combined.c */; };
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F323060728939F6400E66D30 /* SDL_hidapi_combined.c in Sources */ = {isa = PBXBuildFile; fileRef = F32305FE28939F6400E66D30 /* SDL_hidapi_combined.c */; };
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F34B9895291DEFF500AAC96E /* SDL_hidapi_steam.c in Sources */ = {isa = PBXBuildFile; fileRef = A75FDAAC23E2795C00529352 /* SDL_hidapi_steam.c */; };
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F34B9896291DEFF700AAC96E /* SDL_hidapi_steam.c in Sources */ = {isa = PBXBuildFile; fileRef = A75FDAAC23E2795C00529352 /* SDL_hidapi_steam.c */; };
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F34B9897291DEFFA00AAC96E /* SDL_hidapi_steam.c in Sources */ = {isa = PBXBuildFile; fileRef = A75FDAAC23E2795C00529352 /* SDL_hidapi_steam.c */; };
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F3631C6424884ACF004F28EA /* SDL_locale.h in Headers */ = {isa = PBXBuildFile; fileRef = 566E26792462701100718109 /* SDL_locale.h */; settings = {ATTRIBUTES = (Public, ); }; };
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F3631C652488534E004F28EA /* SDL_locale.h in Headers */ = {isa = PBXBuildFile; fileRef = 566E26792462701100718109 /* SDL_locale.h */; settings = {ATTRIBUTES = (Public, ); }; };
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F376F6192559B29300CFC0BC /* OpenGLES.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = F376F6182559B29300CFC0BC /* OpenGLES.framework */; platformFilter = ios; };
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@ -8909,6 +8912,7 @@
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A7D8BBD923E2574800DCD162 /* SDL_uikitmessagebox.m in Sources */,
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A7D8AD2923E2514100DCD162 /* SDL_vulkan_utils.c in Sources */,
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A7D8A95123E2514000DCD162 /* SDL_spinlock.c in Sources */,
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F34B9895291DEFF500AAC96E /* SDL_hidapi_steam.c in Sources */,
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A7D8BAAF23E2514400DCD162 /* s_atan.c in Sources */,
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A7D8B75223E2514300DCD162 /* SDL_sysloadso.c in Sources */,
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A7D8BBE123E2574800DCD162 /* SDL_uikitopenglview.m in Sources */,
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@ -9103,6 +9107,7 @@
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A7D8B41F23E2514300DCD162 /* SDL_systls.c in Sources */,
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A7D8AD2C23E2514100DCD162 /* SDL_vulkan_utils.c in Sources */,
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A7D8A95423E2514000DCD162 /* SDL_spinlock.c in Sources */,
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F34B9896291DEFF700AAC96E /* SDL_hidapi_steam.c in Sources */,
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A7D8BAB223E2514400DCD162 /* s_atan.c in Sources */,
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F3A490A12554D38600E92A8B /* SDL_hidapi_ps5.c in Sources */,
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A7D8B75523E2514300DCD162 /* SDL_sysloadso.c in Sources */,
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@ -9297,6 +9302,7 @@
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A7D8AD2E23E2514100DCD162 /* SDL_vulkan_utils.c in Sources */,
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A7D8A95623E2514000DCD162 /* SDL_spinlock.c in Sources */,
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A7D8BAB423E2514400DCD162 /* s_atan.c in Sources */,
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F34B9897291DEFFA00AAC96E /* SDL_hidapi_steam.c in Sources */,
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A7D8B75723E2514300DCD162 /* SDL_sysloadso.c in Sources */,
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F3A490A42554D38600E92A8B /* SDL_hidapi_ps5.c in Sources */,
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A7D8B98B23E2514400DCD162 /* SDL_render_metal.m in Sources */,
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@ -817,7 +817,7 @@ extern "C" {
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#define SDL_HINT_JOYSTICK_HIDAPI_STADIA "SDL_JOYSTICK_HIDAPI_STADIA"
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/**
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* \brief A variable controlling whether the HIDAPI driver for Steam Controllers should be used.
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* \brief A variable controlling whether the HIDAPI driver for Bluetooth Steam Controllers should be used.
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*
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* This variable can be set to the following values:
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* "0" - HIDAPI driver is not used
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@ -356,30 +356,41 @@ static int GetFeatureReport( SDL_hid_device *dev, unsigned char uBuffer[65] )
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if ( bBle )
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{
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int nRetries = 0;
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uint8_t uSegmentBuffer[ MAX_REPORT_SEGMENT_SIZE ];
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uint8_t uSegmentBuffer[ MAX_REPORT_SEGMENT_SIZE + 1 ];
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uint8_t ucBytesToRead = MAX_REPORT_SEGMENT_SIZE;
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uint8_t ucDataStartOffset = 0;
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SteamControllerPacketAssembler assembler;
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InitializeSteamControllerPacketAssembler( &assembler );
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// On Windows and macOS, BLE devices get 2 copies of the feature report ID, one that is removed by ReadFeatureReport,
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// and one that's included in the buffer we receive. We pad the bytes to read and skip over the report ID
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// if necessary.
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#if defined(__WIN32__) || defined(__MACOSX__)
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++ucBytesToRead;
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++ucDataStartOffset;
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#endif
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while( nRetries < BLE_MAX_READ_RETRIES )
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{
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SDL_memset( uSegmentBuffer, 0, sizeof( uSegmentBuffer ) );
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uSegmentBuffer[ 0 ] = BLE_REPORT_NUMBER;
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nRet = SDL_hid_get_feature_report( dev, uSegmentBuffer, sizeof( uSegmentBuffer ) );
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nRet = SDL_hid_get_feature_report( dev, uSegmentBuffer, ucBytesToRead );
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DPRINTF( "GetFeatureReport ble ret=%d\n", nRet );
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HEXDUMP( uSegmentBuffer, nRet );
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// Zero retry counter if we got data
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if ( nRet > 2 && ( uSegmentBuffer[ 1 ] & REPORT_SEGMENT_DATA_FLAG ) )
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if ( nRet > 2 && ( uSegmentBuffer[ ucDataStartOffset + 1 ] & REPORT_SEGMENT_DATA_FLAG ) )
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nRetries = 0;
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else
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nRetries++;
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if ( nRet > 0 )
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{
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int nPacketLength = WriteSegmentToSteamControllerPacketAssembler( &assembler,
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uSegmentBuffer,
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nRet );
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uSegmentBuffer + ucDataStartOffset,
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nRet - ucDataStartOffset );
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if ( nPacketLength > 0 && nPacketLength < 65 )
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{
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@ -424,7 +435,8 @@ static bool ResetSteamController( SDL_hid_device *dev, bool bSuppressErrorSpew,
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{
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// Firmware quirk: Set Feature and Get Feature requests always require a 65-byte buffer.
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unsigned char buf[65];
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int res = -1, i;
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unsigned int i;
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int res = -1;
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int nSettings = 0;
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int nAttributesLength;
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FeatureReportMsg *msg;
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@ -803,8 +815,8 @@ static void FormatStatePacketUntilGyro( SteamControllerStateInternal_t *pState,
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pState->sRightPadX = clamp(nRightPadX + nPadOffset, SDL_MIN_SINT16, SDL_MAX_SINT16);
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pState->sRightPadY = clamp(nRightPadY + nPadOffset, SDL_MIN_SINT16, SDL_MAX_SINT16);
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pState->sTriggerL = (unsigned short)RemapValClamped( (pStatePacket->ButtonTriggerData.Triggers.nLeft << 7) | pStatePacket->ButtonTriggerData.Triggers.nLeft, 0, STEAMCONTROLLER_TRIGGER_MAX_ANALOG, 0, SDL_MAX_SINT16 );
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pState->sTriggerR = (unsigned short)RemapValClamped( (pStatePacket->ButtonTriggerData.Triggers.nRight << 7) | pStatePacket->ButtonTriggerData.Triggers.nRight, 0, STEAMCONTROLLER_TRIGGER_MAX_ANALOG, 0, SDL_MAX_SINT16 );
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pState->sTriggerL = (unsigned short)RemapValClamped( (float)((pStatePacket->ButtonTriggerData.Triggers.nLeft << 7) | pStatePacket->ButtonTriggerData.Triggers.nLeft), 0, STEAMCONTROLLER_TRIGGER_MAX_ANALOG, 0, SDL_MAX_SINT16 );
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pState->sTriggerR = (unsigned short)RemapValClamped( (float)((pStatePacket->ButtonTriggerData.Triggers.nRight << 7) | pStatePacket->ButtonTriggerData.Triggers.nRight), 0, STEAMCONTROLLER_TRIGGER_MAX_ANALOG, 0, SDL_MAX_SINT16 );
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}
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@ -827,8 +839,8 @@ static bool UpdateBLESteamControllerState( const uint8_t *pData, int nDataSize,
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if ( ucOptionDataMask & k_EBLEButtonChunk2 )
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{
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// The middle 2 bytes of the button bits over the wire are triggers when over the wire and non-SC buttons in the internal controller state packet
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pState->sTriggerL = (unsigned short)RemapValClamped( ( pData[ 0 ] << 7 ) | pData[ 0 ], 0, STEAMCONTROLLER_TRIGGER_MAX_ANALOG, 0, SDL_MAX_SINT16 );
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pState->sTriggerR = (unsigned short)RemapValClamped( ( pData[ 1 ] << 7 ) | pData[ 1 ], 0, STEAMCONTROLLER_TRIGGER_MAX_ANALOG, 0, SDL_MAX_SINT16 );
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pState->sTriggerL = (unsigned short)RemapValClamped( (float)(( pData[ 0 ] << 7 ) | pData[ 0 ]), 0, STEAMCONTROLLER_TRIGGER_MAX_ANALOG, 0, SDL_MAX_SINT16 );
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pState->sTriggerR = (unsigned short)RemapValClamped( (float)(( pData[ 1 ] << 7 ) | pData[ 1 ]), 0, STEAMCONTROLLER_TRIGGER_MAX_ANALOG, 0, SDL_MAX_SINT16 );
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pData += 2;
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}
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if ( ucOptionDataMask & k_EBLEButtonChunk3 )
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}
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device->context = ctx;
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#if defined(__WIN32__)
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if (device->serial) {
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/* We get a garbage serial number on Windows */
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SDL_free(device->serial);
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device->serial = NULL;
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}
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#endif /* __WIN32__ */
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HIDAPI_SetDeviceName(device, "Steam Controller");
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return HIDAPI_JoystickConnected(device, NULL);
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ctx->timestamp_us += ctx->update_rate_in_us;
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values[0] = (ctx->m_state.sGyroX / 32768.0f) * (2000.0f * (M_PI / 180.0f));
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values[1] = (ctx->m_state.sGyroZ / 32768.0f) * (2000.0f * (M_PI / 180.0f));
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values[2] = (ctx->m_state.sGyroY / 32768.0f) * (2000.0f * (M_PI / 180.0f));
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values[0] = (ctx->m_state.sGyroX / 32768.0f) * (2000.0f * ((float)M_PI / 180.0f));
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values[1] = (ctx->m_state.sGyroZ / 32768.0f) * (2000.0f * ((float)M_PI / 180.0f));
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values[2] = (ctx->m_state.sGyroY / 32768.0f) * (2000.0f * ((float)M_PI / 180.0f));
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SDL_PrivateJoystickSensor(joystick, SDL_SENSOR_GYRO, ctx->timestamp_us, values, 3);
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values[0] = (ctx->m_state.sAccelX / 32768.0f) * 2.0f * SDL_STANDARD_GRAVITY;
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#define SDL_JOYSTICK_HIDAPI_PS4
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#define SDL_JOYSTICK_HIDAPI_PS5
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#define SDL_JOYSTICK_HIDAPI_STADIA
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#define SDL_JOYSTICK_HIDAPI_STEAM /* Simple support for BLE Steam Controller, hint is disabled by default */
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#define SDL_JOYSTICK_HIDAPI_SWITCH
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#define SDL_JOYSTICK_HIDAPI_WII
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#define SDL_JOYSTICK_HIDAPI_XBOX360
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#define SDL_JOYSTICK_HIDAPI_XBOXONE
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#define SDL_JOYSTICK_HIDAPI_SHIELD
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#if defined(__IPHONEOS__) || defined(__TVOS__) || defined(__ANDROID__)
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/* Very basic Steam Controller support on mobile devices */
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#define SDL_JOYSTICK_HIDAPI_STEAM
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#endif
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/* Whether HIDAPI is enabled by default */
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#define SDL_HIDAPI_DEFAULT SDL_TRUE
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@ -793,6 +793,7 @@ main(int argc, char *argv[])
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SDL_SetHint(SDL_HINT_ACCELEROMETER_AS_JOYSTICK, "0");
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SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE, "1");
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SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS5_RUMBLE, "1");
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SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_STEAM, "1");
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SDL_SetHint(SDL_HINT_JOYSTICK_ROG_CHAKRAM, "1");
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SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1");
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SDL_SetHint(SDL_HINT_LINUX_JOYSTICK_DEADZONES, "1");
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