mirror of
https://github.com/Ryujinx/SDL.git
synced 2025-07-07 10:30:32 +00:00
cocoa/gles: do not unload EGL when context is destroyed
(cherry picked from commit e8091b89830c3b9bb19eff76463a6e2525f05fa5)
This commit is contained in:
parent
eb22fbc894
commit
0efb31ef32
|
@ -49,7 +49,7 @@ Cocoa_GLES_LoadLibrary(_THIS, const char *path)
|
||||||
return SDL_SetError("SDL not configured with OpenGL/CGL support");
|
return SDL_SetError("SDL not configured with OpenGL/CGL support");
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
if (_this->egl_data == NULL) {
|
if (_this->egl_data == NULL) {
|
||||||
return SDL_EGL_LoadLibrary(_this, NULL, EGL_DEFAULT_DISPLAY, 0);
|
return SDL_EGL_LoadLibrary(_this, NULL, EGL_DEFAULT_DISPLAY, 0);
|
||||||
}
|
}
|
||||||
|
@ -95,7 +95,6 @@ Cocoa_GLES_DeleteContext(_THIS, SDL_GLContext context)
|
||||||
{ @autoreleasepool
|
{ @autoreleasepool
|
||||||
{
|
{
|
||||||
SDL_EGL_DeleteContext(_this, context);
|
SDL_EGL_DeleteContext(_this, context);
|
||||||
Cocoa_GLES_UnloadLibrary(_this);
|
|
||||||
}}
|
}}
|
||||||
|
|
||||||
int
|
int
|
||||||
|
@ -133,7 +132,7 @@ Cocoa_GLES_SetupWindow(_THIS, SDL_Window * window)
|
||||||
}
|
}
|
||||||
_this->gl_config.driver_loaded = 1;
|
_this->gl_config.driver_loaded = 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
/* Create the GLES window surface */
|
/* Create the GLES window surface */
|
||||||
v = windowdata.nswindow.contentView;
|
v = windowdata.nswindow.contentView;
|
||||||
windowdata.egl_surface = SDL_EGL_CreateSurface(_this, (__bridge NativeWindowType)[v layer]);
|
windowdata.egl_surface = SDL_EGL_CreateSurface(_this, (__bridge NativeWindowType)[v layer]);
|
||||||
|
|
Loading…
Reference in a new issue