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Updated to build on Mac OS X 10.7 with Xcode 4.6
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@ -26,9 +26,9 @@ ABI compatibility on x86_64 architectures. For best compatibility you
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should compile your application the same way. A script which wraps
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should compile your application the same way. A script which wraps
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gcc to make this easy is provided in test/gcc-fat.sh
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gcc to make this easy is provided in test/gcc-fat.sh
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Please note that building SDL requires at least the 10.7 SDK (even if you
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Please note that building SDL requires at least Xcode 4.6 and the 10.7 SDK
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target back to 10.5 systems). PowerPC support for Mac OS X has been officially
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(even if you target back to 10.5 systems). PowerPC support for Mac OS X has
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dropped as of SDL 2.0.2.
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been officially dropped as of SDL 2.0.2.
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To use the library once it's built, you essential have two possibilities:
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To use the library once it's built, you essential have two possibilities:
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use the traditional autoconf/automake/make method, or use Xcode.
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use the traditional autoconf/automake/make method, or use Xcode.
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@ -271,10 +271,9 @@ Cocoa_RegisterApp(void)
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CreateApplicationMenus();
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CreateApplicationMenus();
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}
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}
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[NSApp finishLaunching];
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[NSApp finishLaunching];
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NSDictionary *appDefaults = @{
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NSDictionary *appDefaults = [[NSDictionary alloc] initWithObjectsAndKeys:
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@"AppleMomentumScrollSupported": @NO,
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NO, @"AppleMomentumScrollSupported",
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@"ApplePressAndHoldEnabled": @NO,
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NO, @"ApplePressAndHoldEnabled"];
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};
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[[NSUserDefaults standardUserDefaults] registerDefaults:appDefaults];
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[[NSUserDefaults standardUserDefaults] registerDefaults:appDefaults];
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}
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}
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