mirror of
https://github.com/Ryujinx/SDL.git
synced 2024-12-23 09:15:41 +00:00
audio: clarified what SDL_AudioSpec::samples is, removed note about power of 2.
These don't have to be power-of-2 sizes anymore because of SDL_AudioStream, and the new resampler, but also, many platforms don't give you power-of-2 DMA buffer in the first place!
This commit is contained in:
parent
e5d9b25d8c
commit
1066bcc83a
|
@ -171,7 +171,7 @@ typedef struct SDL_AudioSpec
|
|||
SDL_AudioFormat format; /**< Audio data format */
|
||||
Uint8 channels; /**< Number of channels: 1 mono, 2 stereo */
|
||||
Uint8 silence; /**< Audio buffer silence value (calculated) */
|
||||
Uint16 samples; /**< Audio buffer size in samples (power of 2) */
|
||||
Uint16 samples; /**< Audio buffer size in sample FRAMES (total samples divided by channel count) */
|
||||
Uint16 padding; /**< Necessary for some compile environments */
|
||||
Uint32 size; /**< Audio buffer size in bytes (calculated) */
|
||||
SDL_AudioCallback callback; /**< Callback that feeds the audio device (NULL to use SDL_QueueAudio()). */
|
||||
|
|
Loading…
Reference in a new issue