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audio: clarified what SDL_AudioSpec::samples is, removed note about power of 2.
These don't have to be power-of-2 sizes anymore because of SDL_AudioStream, and the new resampler, but also, many platforms don't give you power-of-2 DMA buffer in the first place!
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@ -171,7 +171,7 @@ typedef struct SDL_AudioSpec
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SDL_AudioFormat format; /**< Audio data format */
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SDL_AudioFormat format; /**< Audio data format */
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Uint8 channels; /**< Number of channels: 1 mono, 2 stereo */
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Uint8 channels; /**< Number of channels: 1 mono, 2 stereo */
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Uint8 silence; /**< Audio buffer silence value (calculated) */
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Uint8 silence; /**< Audio buffer silence value (calculated) */
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Uint16 samples; /**< Audio buffer size in samples (power of 2) */
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Uint16 samples; /**< Audio buffer size in sample FRAMES (total samples divided by channel count) */
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Uint16 padding; /**< Necessary for some compile environments */
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Uint16 padding; /**< Necessary for some compile environments */
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Uint32 size; /**< Audio buffer size in bytes (calculated) */
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Uint32 size; /**< Audio buffer size in bytes (calculated) */
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SDL_AudioCallback callback; /**< Callback that feeds the audio device (NULL to use SDL_QueueAudio()). */
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SDL_AudioCallback callback; /**< Callback that feeds the audio device (NULL to use SDL_QueueAudio()). */
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