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Use WGI instead of XInput for Windows 10 UWP apps
Fixes https://github.com/libsdl-org/SDL/issues/5017
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parent
e04a0221e3
commit
110e4e1334
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@ -253,6 +253,7 @@
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<ClCompile Include="..\src\joystick\virtual\SDL_virtualjoystick.c" />
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<ClCompile Include="..\src\joystick\windows\SDL_dinputjoystick.c" />
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<ClCompile Include="..\src\joystick\windows\SDL_windowsjoystick.c" />
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<ClCompile Include="..\src\joystick\windows\SDL_windows_gaming_input.c" />
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<ClCompile Include="..\src\joystick\windows\SDL_xinputjoystick.c" />
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<ClCompile Include="..\src\loadso\windows\SDL_sysloadso.c" />
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<ClCompile Include="..\src\locale\SDL_locale.c" />
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@ -814,4 +814,9 @@
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<Filter>Source Files</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="..\src\joystick\windows\SDL_windows_gaming_input.c">
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<Filter>Source Files</Filter>
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</ClCompile>
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</ItemGroup>
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</Project>
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@ -201,8 +201,13 @@ typedef unsigned int uintptr_t;
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#define SDL_HAPTIC_DISABLED 1
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#else
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#define SDL_JOYSTICK_VIRTUAL 1
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#if (NTDDI_VERSION >= NTDDI_WIN10)
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#define SDL_JOYSTICK_WGI 1
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#define SDL_HAPTIC_DISABLED 1
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#else
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#define SDL_JOYSTICK_XINPUT 1
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#define SDL_HAPTIC_XINPUT 1
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#endif /* WIN10 */
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#endif
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/* WinRT doesn't have HIDAPI available */
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@ -32,6 +32,7 @@
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#define COBJMACROS
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#include "windows.gaming.input.h"
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#include <cfgmgr32.h>
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#include <roapi.h>
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struct joystick_hwdata
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@ -94,6 +95,7 @@ extern SDL_bool SDL_DINPUT_JoystickPresent(Uint16 vendor, Uint16 product, Uint16
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static SDL_bool
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SDL_IsXInputDevice(Uint16 vendor, Uint16 product)
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{
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#ifdef SDL_JOYSTICK_XINPUT
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PRAWINPUTDEVICELIST raw_devices = NULL;
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UINT i, raw_device_count = 0;
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LONG vidpid = MAKELONG(vendor, product);
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@ -191,6 +193,8 @@ SDL_IsXInputDevice(Uint16 vendor, Uint16 product)
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}
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SDL_free(raw_devices);
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#endif /* SDL_JOYSTICK_XINPUT */
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return SDL_FALSE;
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}
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@ -229,7 +233,7 @@ static HRESULT STDMETHODCALLTYPE IEventHandler_CRawGameControllerVtbl_InvokeAdde
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return S_OK;
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}
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hr = IUnknown_QueryInterface((IUnknown *)e, &IID_IRawGameController, (void **)&controller);
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hr = __x_ABI_CWindows_CGaming_CInput_CIRawGameController_QueryInterface(e, &IID_IRawGameController, (void **)&controller);
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if (SUCCEEDED(hr)) {
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char *name = NULL;
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SDL_JoystickGUID guid;
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@ -247,13 +251,21 @@ static HRESULT STDMETHODCALLTYPE IEventHandler_CRawGameControllerVtbl_InvokeAdde
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hr = __x_ABI_CWindows_CGaming_CInput_CIRawGameController_QueryInterface(controller, &IID_IRawGameController2, (void **)&controller2);
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if (SUCCEEDED(hr)) {
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HMODULE hModule = LoadLibraryA("combase.dll");
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if (hModule != NULL) {
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typedef PCWSTR (WINAPI *WindowsGetStringRawBuffer_t)(HSTRING string, UINT32 *length);
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typedef HRESULT (WINAPI *WindowsDeleteString_t)(HSTRING string);
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WindowsGetStringRawBuffer_t WindowsGetStringRawBufferFunc = (WindowsGetStringRawBuffer_t)GetProcAddress(hModule, "WindowsGetStringRawBuffer");
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WindowsDeleteString_t WindowsDeleteStringFunc = (WindowsDeleteString_t)GetProcAddress(hModule, "WindowsDeleteString");
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WindowsGetStringRawBuffer_t WindowsGetStringRawBufferFunc = NULL;
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WindowsDeleteString_t WindowsDeleteStringFunc = NULL;
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#ifdef __WINRT__
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WindowsGetStringRawBufferFunc = WindowsGetStringRawBuffer;
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WindowsDeleteStringFunc = WindowsDeleteString;
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#else
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HMODULE hModule = LoadLibraryA("combase.dll");
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if (hModule != NULL) {
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WindowsGetStringRawBufferFunc = (WindowsGetStringRawBuffer_t)GetProcAddress(hModule, "WindowsGetStringRawBuffer");
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WindowsDeleteStringFunc = (WindowsDeleteString_t)GetProcAddress(hModule, "WindowsDeleteString");
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}
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#endif /* __WINRT__ */
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if (WindowsGetStringRawBufferFunc && WindowsDeleteStringFunc) {
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HSTRING hString;
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hr = __x_ABI_CWindows_CGaming_CInput_CIRawGameController2_get_DisplayName(controller2, &hString);
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@ -265,8 +277,11 @@ static HRESULT STDMETHODCALLTYPE IEventHandler_CRawGameControllerVtbl_InvokeAdde
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WindowsDeleteStringFunc(hString);
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}
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}
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#ifndef __WINRT__
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if (hModule != NULL) {
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FreeLibrary(hModule);
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}
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#endif
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__x_ABI_CWindows_CGaming_CInput_CIRawGameController2_Release(controller2);
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}
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if (!name) {
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@ -373,7 +388,7 @@ static HRESULT STDMETHODCALLTYPE IEventHandler_CRawGameControllerVtbl_InvokeRemo
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HRESULT hr;
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__x_ABI_CWindows_CGaming_CInput_CIRawGameController *controller = NULL;
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hr = IUnknown_QueryInterface((IUnknown *)e, &IID_IRawGameController, (void **)&controller);
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hr = __x_ABI_CWindows_CGaming_CInput_CIRawGameController_QueryInterface(e, &IID_IRawGameController, (void **)&controller);
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if (SUCCEEDED(hr)) {
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int i;
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@ -424,20 +439,27 @@ static __FIEventHandler_1_Windows__CGaming__CInput__CRawGameController controlle
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static int
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WGI_JoystickInit(void)
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{
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HMODULE hModule;
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HRESULT hr;
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if (FAILED(WIN_CoInitialize())) {
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return SDL_SetError("CoInitialize() failed");
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}
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hModule = LoadLibraryA("combase.dll");
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if (hModule != NULL) {
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typedef HRESULT (WINAPI *WindowsCreateStringReference_t)(PCWSTR sourceString, UINT32 length, HSTRING_HEADER *hstringHeader, HSTRING* string);
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typedef HRESULT (WINAPI *RoGetActivationFactory_t)(HSTRING activatableClassId, REFIID iid, void** factory);
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WindowsCreateStringReference_t WindowsCreateStringReferenceFunc = NULL;
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RoGetActivationFactory_t RoGetActivationFactoryFunc = NULL;
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#ifdef __WINRT__
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WindowsCreateStringReferenceFunc = WindowsCreateStringReference;
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RoGetActivationFactoryFunc = RoGetActivationFactory;
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#else
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HMODULE hModule = LoadLibraryA("combase.dll");
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if (hModule != NULL) {
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WindowsCreateStringReference_t WindowsCreateStringReferenceFunc = (WindowsCreateStringReference_t)GetProcAddress(hModule, "WindowsCreateStringReference");
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RoGetActivationFactory_t RoGetActivationFactoryFunc = (RoGetActivationFactory_t)GetProcAddress(hModule, "RoGetActivationFactory");
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}
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#endif /* __WINRT__ */
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if (WindowsCreateStringReferenceFunc && RoGetActivationFactoryFunc) {
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PCWSTR pNamespace;
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HSTRING_HEADER hNamespaceStringHeader;
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@ -494,8 +516,11 @@ WGI_JoystickInit(void)
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}
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}
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}
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#ifndef __WINRT__
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if (hModule != NULL) {
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FreeLibrary(hModule);
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}
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#endif
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if (wgi.statics) {
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hr = __x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics_add_RawGameControllerAdded(wgi.statics, &controller_added, &wgi.controller_added_token);
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