mirror of
https://github.com/Ryujinx/SDL.git
synced 2024-12-23 22:55:33 +00:00
WinRT: updated names, and references-to, various ANGLE/WinRT repositories
This commit is contained in:
parent
43674503e1
commit
1110f53610
|
@ -90,10 +90,12 @@ Here is a rough list of what works, and what doens't:
|
|||
* keyboard input. Most of WinRT's documented virtual keys are supported, as
|
||||
well as many keys with documented hardware scancodes.
|
||||
* OpenGL. Experimental support for OpenGL ES 2 is available via the ANGLE
|
||||
project, using either MS Open Technologies' repository, at
|
||||
https://github.com/msopentech/angle (both the "winrt" and "future-dev"
|
||||
branches are supported), or the official ANGLE repository, at
|
||||
https://chromium.googlesource.com/angle/angle
|
||||
project, using either:
|
||||
* MS Open Technologies' "ms-master" repository, at https://github.com/MSOpenTech/angle
|
||||
(for use with Windows 8.1+ or Windows Phone 8.1+)
|
||||
* MS Open Technologies' "angle-win8.0" repository, at https://github.com/MSOpenTech/angle-win8.0
|
||||
(for Windows 8.0 only!)
|
||||
* Google's main ANGLE repository, at https://chromium.googlesource.com/angle/angle
|
||||
* SDLmain. WinRT uses a different signature for each app's main() function.
|
||||
SDL-based apps that use this port must compile in SDL_winrt_main_NonXAML.cpp
|
||||
(in `SDL\src\main\winrt\`) directly in order for their C-style main()
|
||||
|
|
Loading…
Reference in a new issue