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WinRT: updated names, and references-to, various ANGLE/WinRT repositories
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@ -90,10 +90,12 @@ Here is a rough list of what works, and what doens't:
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* keyboard input. Most of WinRT's documented virtual keys are supported, as
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* keyboard input. Most of WinRT's documented virtual keys are supported, as
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well as many keys with documented hardware scancodes.
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well as many keys with documented hardware scancodes.
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* OpenGL. Experimental support for OpenGL ES 2 is available via the ANGLE
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* OpenGL. Experimental support for OpenGL ES 2 is available via the ANGLE
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project, using either MS Open Technologies' repository, at
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project, using either:
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https://github.com/msopentech/angle (both the "winrt" and "future-dev"
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* MS Open Technologies' "ms-master" repository, at https://github.com/MSOpenTech/angle
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branches are supported), or the official ANGLE repository, at
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(for use with Windows 8.1+ or Windows Phone 8.1+)
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https://chromium.googlesource.com/angle/angle
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* MS Open Technologies' "angle-win8.0" repository, at https://github.com/MSOpenTech/angle-win8.0
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(for Windows 8.0 only!)
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* Google's main ANGLE repository, at https://chromium.googlesource.com/angle/angle
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* SDLmain. WinRT uses a different signature for each app's main() function.
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* SDLmain. WinRT uses a different signature for each app's main() function.
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SDL-based apps that use this port must compile in SDL_winrt_main_NonXAML.cpp
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SDL-based apps that use this port must compile in SDL_winrt_main_NonXAML.cpp
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(in `SDL\src\main\winrt\`) directly in order for their C-style main()
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(in `SDL\src\main\winrt\`) directly in order for their C-style main()
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