mirror of
https://github.com/Ryujinx/SDL.git
synced 2024-12-24 20:05:28 +00:00
WinRT: Implemented SDL_ShowMessageBox for Windows 8.x/RT hosts
This change does not include message box support for Windows Phone 8, which does not offer the same message box APIs that Windows 8.x/RT does.
This commit is contained in:
parent
6ab50a5e2e
commit
119dff5546
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@ -253,6 +253,7 @@
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<ClInclude Include="..\..\src\video\SDL_shape_internals.h" />
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<ClInclude Include="..\..\src\video\SDL_sysvideo.h" />
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<ClInclude Include="..\..\src\video\winrt\SDL_winrtevents_c.h" />
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<ClInclude Include="..\..\src\video\winrt\SDL_winrtmessagebox.h" />
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<ClInclude Include="..\..\src\video\winrt\SDL_winrtmouse_c.h" />
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<ClInclude Include="..\..\src\video\winrt\SDL_winrtvideo_cpp.h" />
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</ItemGroup>
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@ -388,6 +389,12 @@
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
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</ClCompile>
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<ClCompile Include="..\..\src\video\winrt\SDL_winrtmessagebox.cpp">
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
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</ClCompile>
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<ClCompile Include="..\..\src\video\winrt\SDL_winrtmouse.cpp">
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
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@ -354,6 +354,9 @@
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<ClInclude Include="..\..\src\render\direct3d11\SDL_render_winrt.h">
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<Filter>Source Files</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\video\winrt\SDL_winrtmessagebox.h">
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<Filter>Source Files</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="..\..\src\atomic\SDL_atomic.c">
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@ -638,5 +641,8 @@
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<ClCompile Include="..\..\src\render\direct3d11\SDL_render_winrt.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\video\winrt\SDL_winrtmessagebox.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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</ItemGroup>
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</Project>
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@ -177,6 +177,14 @@
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
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</ClCompile>
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<ClCompile Include="..\..\src\video\winrt\SDL_winrtmessagebox.cpp">
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
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</ClCompile>
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<ClCompile Include="..\..\src\video\winrt\SDL_winrtmouse.cpp">
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
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@ -331,6 +339,7 @@
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<ClInclude Include="..\..\src\video\SDL_shape_internals.h" />
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<ClInclude Include="..\..\src\video\SDL_sysvideo.h" />
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<ClInclude Include="..\..\src\video\winrt\SDL_winrtevents_c.h" />
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<ClInclude Include="..\..\src\video\winrt\SDL_winrtmessagebox.h" />
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<ClInclude Include="..\..\src\video\winrt\SDL_winrtmouse_c.h" />
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<ClInclude Include="..\..\src\video\winrt\SDL_winrtopengles.h" />
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<ClInclude Include="..\..\src\video\winrt\SDL_winrtvideo_cpp.h" />
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@ -295,6 +295,9 @@
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<ClCompile Include="..\..\src\power\winrt\SDL_syspower.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\video\winrt\SDL_winrtmessagebox.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\..\include\begin_code.h">
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@ -666,6 +669,9 @@
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<ClInclude Include="..\..\src\video\SDL_egl_c.h">
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<Filter>Source Files</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\video\winrt\SDL_winrtmessagebox.h">
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<Filter>Source Files</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<Filter Include="Header Files">
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@ -3221,6 +3221,9 @@ SDL_IsScreenKeyboardShown(SDL_Window *window)
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#if SDL_VIDEO_DRIVER_WINDOWS
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#include "windows/SDL_windowsmessagebox.h"
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#endif
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#if SDL_VIDEO_DRIVER_WINRT
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#include "winrt/SDL_winrtmessagebox.h"
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#endif
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#if SDL_VIDEO_DRIVER_COCOA
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#include "cocoa/SDL_cocoamessagebox.h"
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#endif
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@ -3280,6 +3283,13 @@ SDL_ShowMessageBox(const SDL_MessageBoxData *messageboxdata, int *buttonid)
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retval = 0;
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}
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#endif
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#if SDL_VIDEO_DRIVER_WINRT
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if (retval == -1 &&
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SDL_MessageboxValidForDriver(messageboxdata, SDL_SYSWM_WINRT) &&
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WINRT_ShowMessageBox(messageboxdata, buttonid) == 0) {
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retval = 0;
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}
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#endif
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#if SDL_VIDEO_DRIVER_COCOA
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if (retval == -1 &&
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SDL_MessageboxValidForDriver(messageboxdata, SDL_SYSWM_COCOA) &&
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103
src/video/winrt/SDL_winrtmessagebox.cpp
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103
src/video/winrt/SDL_winrtmessagebox.cpp
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@ -0,0 +1,103 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "../../SDL_internal.h"
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#if SDL_VIDEO_DRIVER_WINRT
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extern "C" {
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#include "SDL_messagebox.h"
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#include "../../core/windows/SDL_windows.h"
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}
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#include "SDL_winrtevents_c.h"
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#include <windows.ui.popups.h>
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using namespace Platform;
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using namespace Windows::Foundation;
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using namespace Windows::UI::Popups;
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static String ^
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WINRT_UTF8ToPlatformString(const char * str)
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{
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wchar_t * wstr = WIN_UTF8ToString(str);
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String ^ rtstr = ref new String(wstr);
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SDL_free(wstr);
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return rtstr;
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}
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extern "C" int
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WINRT_ShowMessageBox(const SDL_MessageBoxData *messageboxdata, int *buttonid)
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{
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#if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
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/* Sadly, Windows Phone 8 doesn't include the MessageDialog class that
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* Windows 8.x/RT does, even though MSDN's reference documentation for
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* Windows Phone 8 mentions it.
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*
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* The .NET runtime on Windows Phone 8 does, however, include a
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* MessageBox class. Perhaps this could be called, somehow?
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*/
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return SDL_SetError("SDL_messagebox support is not available for Windows Phone");
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#else
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SDL_VideoDevice *_this = SDL_GetVideoDevice();
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if (messageboxdata->numbuttons > 3) {
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return SDL_SetError("WinRT's MessageDialog only supports 3 buttons, at most. %d were requested.", messageboxdata->numbuttons);
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}
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/* Build a MessageDialog object and its buttons */
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MessageDialog ^ dialog = ref new MessageDialog(WINRT_UTF8ToPlatformString(messageboxdata->message));
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dialog->Title = WINRT_UTF8ToPlatformString(messageboxdata->title);
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for (int i = 0; i < messageboxdata->numbuttons; ++i) {
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UICommand ^ button = ref new UICommand(WINRT_UTF8ToPlatformString(messageboxdata->buttons[i].text));
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button->Id = safe_cast<IntPtr>(i);
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dialog->Commands->Append(button);
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if (messageboxdata->buttons[i].flags & SDL_MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT) {
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dialog->CancelCommandIndex = i;
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}
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if (messageboxdata->buttons[i].flags & SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT) {
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dialog->DefaultCommandIndex = i;
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}
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}
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/* Display the MessageDialog, then wait for it to be closed */
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/* TODO, WinRT: Find a way to redraw MessageDialog instances if a GPU device-reset occurs during the following event-loop */
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auto operation = dialog->ShowAsync();
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while (operation->Status == Windows::Foundation::AsyncStatus::Started) {
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WINRT_PumpEvents(_this);
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}
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/* Retrieve results from the MessageDialog and process them accordingly */
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if (operation->Status != Windows::Foundation::AsyncStatus::Completed) {
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return SDL_SetError("An unknown error occurred in displaying the WinRT MessageDialog");
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}
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if (buttonid) {
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IntPtr results = safe_cast<IntPtr>(operation->GetResults()->Id);
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int clicked_index = results.ToInt32();
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*buttonid = messageboxdata->buttons[clicked_index].buttonid;
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}
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return 0;
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#endif /* if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP / else */
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}
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#endif /* SDL_VIDEO_DRIVER_WINRT */
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/* vi: set ts=4 sw=4 expandtab: */
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29
src/video/winrt/SDL_winrtmessagebox.h
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29
src/video/winrt/SDL_winrtmessagebox.h
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@ -0,0 +1,29 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
|
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "../../SDL_internal.h"
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#if SDL_VIDEO_DRIVER_WINRT
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extern int WINRT_ShowMessageBox(const SDL_MessageBoxData *messageboxdata, int *buttonid);
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#endif /* SDL_VIDEO_DRIVER_WINRT */
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/* vi: set ts=4 sw=4 expandtab: */
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