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	Fixed bug 3569 - GL_UpdateViewport leaves PROJECTION matrix selected
Tom Seddon GL_ActivateRenderer may call GL_UpdateViewport, which leaves the GL_PROJECTION matrix selected. But after GL_ResetState, the GL_MODELVIEW matrix is selected, suggesting that's the intended default state. It seems at least like these should be consistent. Presumably GL_UpdateViewport should be doing a glMatrixMode(GL_MODELVIEW) before it finishes.
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			@ -1041,6 +1041,8 @@ GL_UpdateViewport(SDL_Renderer * renderer)
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                           0.0, 1.0);
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        }
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    }
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    data->glMatrixMode(GL_MODELVIEW);
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    return GL_CheckError("", renderer);
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}
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			@ -692,6 +692,8 @@ GLES_UpdateViewport(SDL_Renderer * renderer)
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                           0.0, 1.0);
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        }
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    }
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    data->glMatrixMode(GL_MODELVIEW);
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    return 0;
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}
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