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Remove redundant work when render scale is 1.0
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2026a78dc2
commit
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@ -2690,8 +2690,8 @@ SDL_RenderDrawPoints(SDL_Renderer * renderer,
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return SDL_OutOfMemory();
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}
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for (i = 0; i < count; ++i) {
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fpoints[i].x = points[i].x * renderer->scale.x;
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fpoints[i].y = points[i].y * renderer->scale.y;
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fpoints[i].x = (float) points[i].x;
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fpoints[i].y = (float) points[i].y;
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}
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retval = QueueCmdDrawPoints(renderer, fpoints, count);
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@ -2734,10 +2734,7 @@ int
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SDL_RenderDrawPointsF(SDL_Renderer * renderer,
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const SDL_FPoint * points, int count)
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{
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SDL_FPoint *fpoints;
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int i;
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int retval;
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SDL_bool isstack;
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CHECK_RENDERER_MAGIC(renderer, -1);
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@ -2758,18 +2755,7 @@ SDL_RenderDrawPointsF(SDL_Renderer * renderer,
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if (renderer->scale.x != 1.0f || renderer->scale.y != 1.0f) {
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retval = RenderDrawPointsWithRectsF(renderer, points, count);
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} else {
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fpoints = SDL_small_alloc(SDL_FPoint, count, &isstack);
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if (!fpoints) {
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return SDL_OutOfMemory();
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}
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for (i = 0; i < count; ++i) {
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fpoints[i].x = points[i].x * renderer->scale.x;
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fpoints[i].y = points[i].y * renderer->scale.y;
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}
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retval = QueueCmdDrawPoints(renderer, fpoints, count);
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SDL_small_free(fpoints, isstack);
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retval = QueueCmdDrawPoints(renderer, points, count);
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}
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return retval < 0 ? retval : FlushRenderCommandsIfNotBatching(renderer);
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}
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