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Safety fix: clear "_this->wakeup_window" when destroying the window
(cherry picked from commit c838ccf0e3a330ebbcf433698b8f5370c6fa80d6)
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@ -3276,6 +3276,10 @@ void SDL_DestroyWindow(SDL_Window *window)
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_this->current_glwin = NULL;
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}
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if (_this->wakeup_window == window) {
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_this->wakeup_window = NULL;
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}
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/* Now invalidate magic */
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window->magic = NULL;
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