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Fixed bug 2568 - NO_SDL_GLEXT should prevent OS glext.h as well
J?rgen Tjern? If you #define NO_SDL_GLEXT before including SDL_opengl.h, it still includes the platform-provided glext.h. The comments indicate that this define is intended to be used when you provide your own glext.h (quote from SDL_opengl.h: "Define this if you have your own version of glext.h and want to disable the version included in SDL_opengl.h.") This is a problem because glext.h depends on the contents of gl.h, and it's practical to let SDL_opengl.h pick the right #include for gl.h for our platform.
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@ -45,8 +45,8 @@
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#ifdef __glext_h_
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/* Someone has already included glext.h */
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#define NO_SDL_GLEXT
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#endif
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#ifndef NO_SDL_GLEXT
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#else
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#define _SDL_CLEAR_GLEXT_HEADERGUARD
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#define __glext_h_ /* Don't let gl.h include glext.h */
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#endif
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#if defined(__MACOSX__)
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@ -55,7 +55,7 @@
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#else
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#include <GL/gl.h> /* Header File For The OpenGL Library */
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#endif
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#ifndef NO_SDL_GLEXT
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#ifdef _SDL_CLEAR_GLEXT_HEADERGUARD
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#undef __glext_h_
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#endif
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