mirror of
https://github.com/Ryujinx/SDL.git
synced 2024-12-23 06:45:32 +00:00
audio: Added a ThreadDeinit() method to match ThreadInit.
Not used by any targets at the moment, but will be shortly!
This commit is contained in:
parent
886736a2c8
commit
175f1e8f4a
|
@ -221,6 +221,11 @@ SDL_AudioThreadInit_Default(_THIS)
|
|||
{ /* no-op. */
|
||||
}
|
||||
|
||||
static void
|
||||
SDL_AudioThreadDeinit_Default(_THIS)
|
||||
{ /* no-op. */
|
||||
}
|
||||
|
||||
static void
|
||||
SDL_AudioWaitDevice_Default(_THIS)
|
||||
{ /* no-op. */
|
||||
|
@ -340,6 +345,7 @@ finish_audio_entry_points_init(void)
|
|||
FILL_STUB(DetectDevices);
|
||||
FILL_STUB(OpenDevice);
|
||||
FILL_STUB(ThreadInit);
|
||||
FILL_STUB(ThreadDeinit);
|
||||
FILL_STUB(WaitDevice);
|
||||
FILL_STUB(PlayDevice);
|
||||
FILL_STUB(GetPendingBytes);
|
||||
|
@ -712,6 +718,8 @@ SDL_RunAudio(void *devicep)
|
|||
/* Wait for the audio to drain. */
|
||||
SDL_Delay(((device->spec.samples * 1000) / device->spec.freq) * 2);
|
||||
|
||||
current_audio.impl.ThreadDeinit(device);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
@ -810,6 +818,8 @@ SDL_CaptureAudio(void *devicep)
|
|||
|
||||
current_audio.impl.FlushCapture(device);
|
||||
|
||||
current_audio.impl.ThreadDeinit(device);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
|
|
@ -67,6 +67,7 @@ typedef struct SDL_AudioDriverImpl
|
|||
void (*DetectDevices) (void);
|
||||
int (*OpenDevice) (_THIS, void *handle, const char *devname, int iscapture);
|
||||
void (*ThreadInit) (_THIS); /* Called by audio thread at start */
|
||||
void (*ThreadDeinit) (_THIS); /* Called by audio thread at start */
|
||||
void (*WaitDevice) (_THIS);
|
||||
void (*PlayDevice) (_THIS);
|
||||
int (*GetPendingBytes) (_THIS);
|
||||
|
|
Loading…
Reference in a new issue