mirror of
https://github.com/Ryujinx/SDL.git
synced 2024-12-23 11:16:27 +00:00
WinRT: code cleanup wrt. display mode(s)
This commit is contained in:
parent
f860141aa6
commit
17ca1d00b5
|
@ -41,6 +41,7 @@ extern "C" {
|
|||
|
||||
extern SDL_Window * WINRT_GlobalSDLWindow;
|
||||
extern SDL_VideoDevice * WINRT_GlobalSDLVideoDevice;
|
||||
extern SDL_DisplayMode WINRT_CalcDisplayModeUsingNativeWindow();
|
||||
|
||||
|
||||
// Compile-time debugging options:
|
||||
|
@ -305,7 +306,7 @@ void SDL_WinRTApp::OnWindowSizeChanged(CoreWindow^ sender, WindowSizeChangedEven
|
|||
// window-resize event as it appeared the SDL window didn't change
|
||||
// size, and the Direct3D 11.1 renderer wouldn't resize its swap
|
||||
// chain.
|
||||
SDL_DisplayMode resizedDisplayMode = CalcCurrentDisplayMode();
|
||||
SDL_DisplayMode resizedDisplayMode = WINRT_CalcDisplayModeUsingNativeWindow();
|
||||
WINRT_GlobalSDLVideoDevice->displays[0].current_mode = resizedDisplayMode;
|
||||
WINRT_GlobalSDLVideoDevice->displays[0].desktop_mode = resizedDisplayMode;
|
||||
WINRT_GlobalSDLVideoDevice->displays[0].display_modes[0] = resizedDisplayMode;
|
||||
|
@ -466,24 +467,3 @@ void SDL_WinRTApp::OnResuming(Platform::Object^ sender, Platform::Object^ args)
|
|||
SDL_FilterEvents(RemoveAppSuspendAndResumeEvents, 0);
|
||||
}
|
||||
}
|
||||
|
||||
SDL_DisplayMode SDL_WinRTApp::CalcCurrentDisplayMode()
|
||||
{
|
||||
// Create an empty, zeroed-out display mode:
|
||||
SDL_DisplayMode mode;
|
||||
SDL_zero(mode);
|
||||
|
||||
// Fill in most fields:
|
||||
mode.format = SDL_PIXELFORMAT_RGB888;
|
||||
mode.refresh_rate = 0; // TODO, WinRT: see if refresh rate data is available, or relevant (for WinRT apps)
|
||||
mode.driverdata = NULL;
|
||||
|
||||
// Calculate the display size given the window size, taking into account
|
||||
// the current display's DPI:
|
||||
const float currentDPI = Windows::Graphics::Display::DisplayProperties::LogicalDpi;
|
||||
const float dipsPerInch = 96.0f;
|
||||
mode.w = (int) ((CoreWindow::GetForCurrentThread()->Bounds.Width * currentDPI) / dipsPerInch);
|
||||
mode.h = (int) ((CoreWindow::GetForCurrentThread()->Bounds.Height * currentDPI) / dipsPerInch);
|
||||
|
||||
return mode;
|
||||
}
|
||||
|
|
|
@ -14,7 +14,6 @@ public:
|
|||
|
||||
internal:
|
||||
// SDL-specific methods
|
||||
SDL_DisplayMode CalcCurrentDisplayMode();
|
||||
void PumpEvents();
|
||||
Windows::Foundation::Point TransformCursor(Windows::Foundation::Point rawPosition);
|
||||
|
||||
|
|
|
@ -147,10 +147,33 @@ WINRT_VideoInit(_THIS)
|
|||
return 0;
|
||||
}
|
||||
|
||||
SDL_DisplayMode
|
||||
WINRT_CalcDisplayModeUsingNativeWindow()
|
||||
{
|
||||
// Create an empty, zeroed-out display mode:
|
||||
SDL_DisplayMode mode;
|
||||
SDL_zero(mode);
|
||||
|
||||
// Fill in most fields:
|
||||
mode.format = SDL_PIXELFORMAT_RGB888;
|
||||
mode.refresh_rate = 0; // TODO, WinRT: see if refresh rate data is available, or relevant (for WinRT apps)
|
||||
mode.driverdata = NULL;
|
||||
|
||||
// Calculate the display size given the window size, taking into account
|
||||
// the current display's DPI:
|
||||
const float currentDPI = Windows::Graphics::Display::DisplayProperties::LogicalDpi;
|
||||
const float dipsPerInch = 96.0f;
|
||||
mode.w = (int) ((CoreWindow::GetForCurrentThread()->Bounds.Width * currentDPI) / dipsPerInch);
|
||||
mode.h = (int) ((CoreWindow::GetForCurrentThread()->Bounds.Height * currentDPI) / dipsPerInch);
|
||||
|
||||
return mode;
|
||||
}
|
||||
|
||||
|
||||
static int
|
||||
WINRT_InitModes(_THIS)
|
||||
{
|
||||
SDL_DisplayMode mode = SDL_WinRTGlobalApp->CalcCurrentDisplayMode();
|
||||
SDL_DisplayMode mode = WINRT_CalcDisplayModeUsingNativeWindow();
|
||||
if (SDL_AddBasicVideoDisplay(&mode) < 0) {
|
||||
return -1;
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue