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Start rumbling once a raw input controller has been correlated
Fixes https://github.com/libsdl-org/SDL/issues/5351
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@ -886,7 +886,7 @@ SDL_JoystickRumble(SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 h
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result = joystick->driver->Rumble(joystick, low_frequency_rumble, high_frequency_rumble);
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result = joystick->driver->Rumble(joystick, low_frequency_rumble, high_frequency_rumble);
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}
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}
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/* Save the rumble value regardless of success, so we don't spam the driver */
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if (result == 0) {
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joystick->low_frequency_rumble = low_frequency_rumble;
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joystick->low_frequency_rumble = low_frequency_rumble;
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joystick->high_frequency_rumble = high_frequency_rumble;
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joystick->high_frequency_rumble = high_frequency_rumble;
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@ -898,6 +898,7 @@ SDL_JoystickRumble(SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 h
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} else {
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} else {
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joystick->rumble_expiration = 0;
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joystick->rumble_expiration = 0;
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}
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}
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}
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SDL_UnlockJoysticks();
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SDL_UnlockJoysticks();
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return result;
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return result;
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@ -920,7 +921,7 @@ SDL_JoystickRumbleTriggers(SDL_Joystick *joystick, Uint16 left_rumble, Uint16 ri
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result = joystick->driver->RumbleTriggers(joystick, left_rumble, right_rumble);
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result = joystick->driver->RumbleTriggers(joystick, left_rumble, right_rumble);
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}
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}
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/* Save the rumble value regardless of success, so we don't spam the driver */
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if (result == 0) {
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joystick->left_trigger_rumble = left_rumble;
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joystick->left_trigger_rumble = left_rumble;
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joystick->right_trigger_rumble = right_rumble;
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joystick->right_trigger_rumble = right_rumble;
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@ -932,6 +933,7 @@ SDL_JoystickRumbleTriggers(SDL_Joystick *joystick, Uint16 left_rumble, Uint16 ri
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} else {
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} else {
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joystick->trigger_rumble_expiration = 0;
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joystick->trigger_rumble_expiration = 0;
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}
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}
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}
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SDL_UnlockJoysticks();
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SDL_UnlockJoysticks();
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return result;
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return result;
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@ -1295,6 +1295,13 @@ RAWINPUT_JoystickRumble(SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uin
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}
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}
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#endif /* SDL_JOYSTICK_RAWINPUT_XINPUT */
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#endif /* SDL_JOYSTICK_RAWINPUT_XINPUT */
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if (!rumbled) {
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#if defined(SDL_JOYSTICK_RAWINPUT_WGI) || defined(SDL_JOYSTICK_RAWINPUT_XINPUT)
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return SDL_SetError("Controller isn't correlated yet, try hitting a button first");
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#else
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return SDL_Unsupported();
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#endif
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}
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return 0;
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return 0;
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}
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}
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