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565 textures have higher priority than 555 textures
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@ -88,8 +88,8 @@ SDL_RenderDriver SW_RenderDriver = {
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SDL_PIXELFORMAT_BGRA8888,
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SDL_PIXELFORMAT_RGB888,
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SDL_PIXELFORMAT_BGR888,
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SDL_PIXELFORMAT_RGB555,
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SDL_PIXELFORMAT_RGB565
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SDL_PIXELFORMAT_RGB565,
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SDL_PIXELFORMAT_RGB555
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},
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0,
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0}
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