565 textures have higher priority than 555 textures

This commit is contained in:
Sam Lantinga 2014-06-22 09:42:43 -07:00
parent d65ac7785f
commit 1b3d4e6d0e

View file

@ -88,8 +88,8 @@ SDL_RenderDriver SW_RenderDriver = {
SDL_PIXELFORMAT_BGRA8888,
SDL_PIXELFORMAT_RGB888,
SDL_PIXELFORMAT_BGR888,
SDL_PIXELFORMAT_RGB555,
SDL_PIXELFORMAT_RGB565
SDL_PIXELFORMAT_RGB565,
SDL_PIXELFORMAT_RGB555
},
0,
0}