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include: manually ran wikiheaders.pl and cleaned up the obvious issues.
This commit is contained in:
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@ -253,7 +253,46 @@ typedef struct SDL_AudioCVT
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* order that they are normally initialized by default.
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*/
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/* @{ */
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/**
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* Use this function to get the number of built-in audio drivers.
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*
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* This function returns a hardcoded number. This never returns a negative
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* value; if there are no drivers compiled into this build of SDL, this
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* function returns zero. The presence of a driver in this list does not mean
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* it will function, it just means SDL is capable of interacting with that
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* interface. For example, a build of SDL might have esound support, but if
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* there's no esound server available, SDL's esound driver would fail if used.
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*
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* By default, SDL tries all drivers, in its preferred order, until one is
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* found to be usable.
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*
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* \returns the number of built-in audio drivers.
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*
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* \since This function is available since SDL 2.0.0.
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*
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* \sa SDL_GetAudioDriver
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*/
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extern DECLSPEC int SDLCALL SDL_GetNumAudioDrivers(void);
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/**
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* Use this function to get the name of a built in audio driver.
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*
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* The list of audio drivers is given in the order that they are normally
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* initialized by default; the drivers that seem more reasonable to choose
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* first (as far as the SDL developers believe) are earlier in the list.
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*
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* The names of drivers are all simple, low-ASCII identifiers, like "alsa",
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* "coreaudio" or "xaudio2". These never have Unicode characters, and are not
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* meant to be proper names.
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*
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* \param index the index of the audio driver; the value ranges from 0 to
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* SDL_GetNumAudioDrivers() - 1
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* \returns the name of the audio driver at the requested index, or NULL if an
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* invalid index was specified.
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*
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* \sa SDL_GetNumAudioDrivers
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*/
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extern DECLSPEC const char *SDLCALL SDL_GetAudioDriver(int index);
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/* @} */
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@ -265,7 +304,32 @@ extern DECLSPEC const char *SDLCALL SDL_GetAudioDriver(int index);
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* use. You should normally use SDL_Init() or SDL_InitSubSystem().
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*/
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/* @{ */
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/**
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* Use this function to initialize a particular audio driver.
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*
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* This function is used internally, and should not be used unless you have a
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* specific need to designate the audio driver you want to use. You should
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* normally use SDL_Init() or SDL_InitSubSystem().
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*
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* \param driver_name the name of the desired audio driver
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* \returns 0 on success or a negative error code on failure; call
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* SDL_GetError() for more information.
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*
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* \sa SDL_AudioQuit
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*/
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extern DECLSPEC int SDLCALL SDL_AudioInit(const char *driver_name);
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/**
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* Use this function to shut down audio if you initialized it with
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* SDL_AudioInit().
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*
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* This function is used internally, and should not be used unless you have a
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* specific need to specify the audio driver you want to use. You should
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* normally use SDL_Quit() or SDL_QuitSubSystem().
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*
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* \sa SDL_AudioInit
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*/
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extern DECLSPEC void SDLCALL SDL_AudioQuit(void);
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/* @} */
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@ -296,7 +360,7 @@ extern DECLSPEC const char *SDLCALL SDL_GetCurrentAudioDriver(void);
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*
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* This function is roughly equivalent to:
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*
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* ```c++
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* ```c
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* SDL_OpenAudioDevice(NULL, 0, desired, obtained, SDL_AUDIO_ALLOW_ANY_CHANGE);
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* ```
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*
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@ -370,7 +434,7 @@ typedef Uint32 SDL_AudioDeviceID;
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* should not be called for each iteration of a loop, but rather once at the
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* start of a loop:
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*
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* ```c++
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* ```c
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* // Don't do this:
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* for (int i = 0; i < SDL_GetNumAudioDevices(0); i++)
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*
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@ -577,7 +641,34 @@ typedef enum
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SDL_AUDIO_PLAYING,
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SDL_AUDIO_PAUSED
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} SDL_AudioStatus;
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/**
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* This function is a legacy means of querying the audio device.
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*
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* New programs might want to use SDL_GetAudioDeviceStatus() instead. This
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* function is equivalent to calling...
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*
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* ```c
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* SDL_GetAudioDeviceStatus(1);
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* ```
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*
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* ...and is only useful if you used the legacy SDL_OpenAudio() function.
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*
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* \returns the SDL_AudioStatus of the audio device opened by SDL_OpenAudio().
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*
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* \sa SDL_GetAudioDeviceStatus
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*/
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extern DECLSPEC SDL_AudioStatus SDLCALL SDL_GetAudioStatus(void);
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/**
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* Use this function to get the current audio state of an audio device.
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*
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* \param dev the ID of an audio device previously opened with
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* SDL_OpenAudioDevice()
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* \returns the SDL_AudioStatus of the specified audio device.
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*
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* \sa SDL_PauseAudioDevice
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*/
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extern DECLSPEC SDL_AudioStatus SDLCALL SDL_GetAudioDeviceStatus(SDL_AudioDeviceID dev);
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/* @} *//* Audio State */
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@ -591,7 +682,52 @@ extern DECLSPEC SDL_AudioStatus SDLCALL SDL_GetAudioDeviceStatus(SDL_AudioDevice
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* Silence will be written to the audio device during the pause.
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*/
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/* @{ */
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/**
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* This function is a legacy means of pausing the audio device.
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*
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* New programs might want to use SDL_PauseAudioDevice() instead. This
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* function is equivalent to calling...
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*
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* ```c
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* SDL_PauseAudioDevice(1, pause_on);
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* ```
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*
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* ...and is only useful if you used the legacy SDL_OpenAudio() function.
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*
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* \param pause_on non-zero to pause, 0 to unpause
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*
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* \sa SDL_GetAudioStatus
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* \sa SDL_PauseAudioDevice
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*/
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extern DECLSPEC void SDLCALL SDL_PauseAudio(int pause_on);
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/**
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* Use this function to pause and unpause audio playback on a specified
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* device.
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*
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* This function pauses and unpauses the audio callback processing for a given
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* device. Newly-opened audio devices start in the paused state, so you must
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* call this function with **pause_on**=0 after opening the specified audio
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* device to start playing sound. This allows you to safely initialize data
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* for your callback function after opening the audio device. Silence will be
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* written to the audio device while paused, and the audio callback is
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* guaranteed to not be called. Pausing one device does not prevent other
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* unpaused devices from running their callbacks.
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*
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* Pausing state does not stack; even if you pause a device several times, a
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* single unpause will start the device playing again, and vice versa. This is
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* different from how SDL_LockAudioDevice() works.
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*
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* If you just need to protect a few variables from race conditions vs your
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* callback, you shouldn't pause the audio device, as it will lead to dropouts
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* in the audio playback. Instead, you should use SDL_LockAudioDevice().
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*
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* \param dev a device opened by SDL_OpenAudioDevice()
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* \param pause_on non-zero to pause, 0 to unpause
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*
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* \sa SDL_LockAudioDevice
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*/
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extern DECLSPEC void SDLCALL SDL_PauseAudioDevice(SDL_AudioDeviceID dev,
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int pause_on);
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/* @} *//* Pause audio functions */
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@ -640,14 +776,14 @@ extern DECLSPEC void SDLCALL SDL_PauseAudioDevice(SDL_AudioDeviceID dev,
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*
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* Example:
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*
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* ```c++
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* ```c
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* SDL_LoadWAV_RW(SDL_RWFromFile("sample.wav", "rb"), 1, &spec, &buf, &len);
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* ```
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*
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* Note that the SDL_LoadWAV macro does this same thing for you, but in a less
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* messy way:
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*
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* ```c++
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* ```c
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* SDL_LoadWAV("sample.wav", &spec, &buf, &len);
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* ```
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*
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@ -907,17 +1043,18 @@ extern DECLSPEC void SDLCALL SDL_AudioStreamClear(SDL_AudioStream *stream);
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extern DECLSPEC void SDLCALL SDL_FreeAudioStream(SDL_AudioStream *stream);
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#define SDL_MIX_MAXVOLUME 128
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/**
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* This function is a legacy means of mixing audio.
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*
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* This function is equivalent to calling
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* This function is equivalent to calling...
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*
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* ```c++
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* ```c
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* SDL_MixAudioFormat(dst, src, format, len, volume);
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* ```
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*
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* where `format` is the obtained format of the audio device from the legacy
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* SDL_OpenAudio() function.
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* ...where `format` is the obtained format of the audio device from the
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* legacy SDL_OpenAudio() function.
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*
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* \param dst the destination for the mixed audio
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* \param src the source audio buffer to be mixed
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@ -1137,22 +1274,102 @@ extern DECLSPEC void SDLCALL SDL_ClearQueuedAudio(SDL_AudioDeviceID dev);
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* function or you will cause deadlock.
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*/
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/* @{ */
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/**
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* This function is a legacy means of locking the audio device.
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*
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* New programs might want to use SDL_LockAudioDevice() instead. This function
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* is equivalent to calling...
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*
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* ```c
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* SDL_LockAudioDevice(1);
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* ```
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*
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* ...and is only useful if you used the legacy SDL_OpenAudio() function.
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*
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* \sa SDL_LockAudioDevice
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* \sa SDL_UnlockAudio
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* \sa SDL_UnlockAudioDevice
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*/
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extern DECLSPEC void SDLCALL SDL_LockAudio(void);
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/**
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* Use this function to lock out the audio callback function for a specified
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* device.
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*
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* The lock manipulated by these functions protects the audio callback
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* function specified in SDL_OpenAudioDevice(). During a
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* SDL_LockAudioDevice()/SDL_UnlockAudioDevice() pair, you can be guaranteed
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* that the callback function for that device is not running, even if the
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* device is not paused. While a device is locked, any other unpaused,
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* unlocked devices may still run their callbacks.
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*
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* Calling this function from inside your audio callback is unnecessary. SDL
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* obtains this lock before calling your function, and releases it when the
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* function returns.
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*
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* You should not hold the lock longer than absolutely necessary. If you hold
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* it too long, you'll experience dropouts in your audio playback. Ideally,
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* your application locks the device, sets a few variables and unlocks again.
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* Do not do heavy work while holding the lock for a device.
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*
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* It is safe to lock the audio device multiple times, as long as you unlock
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* it an equivalent number of times. The callback will not run until the
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* device has been unlocked completely in this way. If your application fails
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* to unlock the device appropriately, your callback will never run, you might
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* hear repeating bursts of audio, and SDL_CloseAudioDevice() will probably
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* deadlock.
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*
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* Internally, the audio device lock is a mutex; if you lock from two threads
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* at once, not only will you block the audio callback, you'll block the other
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* thread.
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*
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* \param dev the ID of the device to be locked
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*
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* \sa SDL_UnlockAudioDevice
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*/
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extern DECLSPEC void SDLCALL SDL_LockAudioDevice(SDL_AudioDeviceID dev);
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/**
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* This function is a legacy means of unlocking the audio device.
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*
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* New programs might want to use SDL_UnlockAudioDevice() instead. This
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* function is equivalent to calling...
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*
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* ```c
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* SDL_UnlockAudioDevice(1);
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* ```
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*
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* ...and is only useful if you used the legacy SDL_OpenAudio() function.
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*
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* \sa SDL_LockAudio
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* \sa SDL_UnlockAudioDevice
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*/
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extern DECLSPEC void SDLCALL SDL_UnlockAudio(void);
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/**
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* Use this function to unlock the audio callback function for a specified
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* device.
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*
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* This function should be paired with a previous SDL_LockAudioDevice() call.
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*
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* \param dev the ID of the device to be unlocked
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*
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* \sa SDL_LockAudioDevice
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*/
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extern DECLSPEC void SDLCALL SDL_UnlockAudioDevice(SDL_AudioDeviceID dev);
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/* @} *//* Audio lock functions */
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/**
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* This function is a legacy means of closing the audio device.
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*
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* This function is equivalent to calling
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* This function is equivalent to calling...
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*
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* ```c++
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* ```c
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* SDL_CloseAudioDevice(1);
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* ```
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*
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* and is only useful if you used the legacy SDL_OpenAudio() function.
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* ...and is only useful if you used the legacy SDL_OpenAudio() function.
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*
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* \sa SDL_OpenAudio
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*/
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@ -820,6 +820,7 @@ typedef union SDL_HapticEffect
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/* Function prototypes */
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/**
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* Count the number of haptic devices attached to the system.
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*
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|
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@ -608,6 +608,7 @@ extern DECLSPEC int SDLCALL SDL_JoystickEventState(int state);
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#define SDL_JOYSTICK_AXIS_MAX 32767
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#define SDL_JOYSTICK_AXIS_MIN -32768
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/**
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* Get the current state of an axis control on a joystick.
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*
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|
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@ -156,25 +156,216 @@ typedef struct SDL_RWops
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*/
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/* @{ */
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/**
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* Use this function to create a new SDL_RWops structure for reading from
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* and/or writing to a named file.
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*
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* The `mode` string is treated roughly the same as in a call to the C
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* library's fopen(), even if SDL doesn't happen to use fopen() behind the
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* scenes.
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*
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* Available `mode` strings:
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*
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* - "r": Open a file for reading. The file must exist.
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* - "w": Create an empty file for writing. If a file with the same name
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* already exists its content is erased and the file is treated as a new
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* empty file.
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* - "a": Append to a file. Writing operations append data at the end of the
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* file. The file is created if it does not exist.
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* - "r+": Open a file for update both reading and writing. The file must
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* exist.
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* - "w+": Create an empty file for both reading and writing. If a file with
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* the same name already exists its content is erased and the file is
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* treated as a new empty file.
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* - "a+": Open a file for reading and appending. All writing operations are
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* performed at the end of the file, protecting the previous content to be
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* overwritten. You can reposition (fseek, rewind) the internal pointer to
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* anywhere in the file for reading, but writing operations will move it
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* back to the end of file. The file is created if it does not exist.
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*
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* **NOTE**: In order to open a file as a binary file, a "b" character has to
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* be included in the `mode` string. This additional "b" character can either
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* be appended at the end of the string (thus making the following compound
|
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* modes: "rb", "wb", "ab", "r+b", "w+b", "a+b") or be inserted between the
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* letter and the "+" sign for the mixed modes ("rb+", "wb+", "ab+").
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* Additional characters may follow the sequence, although they should have no
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* effect. For example, "t" is sometimes appended to make explicit the file is
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* a text file.
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*
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* This function supports Unicode filenames, but they must be encoded in UTF-8
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* format, regardless of the underlying operating system.
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*
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* As a fallback, SDL_RWFromFile() will transparently open a matching filename
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* in an Android app's `assets`.
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*
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* Closing the SDL_RWops will close the file handle SDL is holding internally.
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*
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* \param file a UTF-8 string representing the filename to open
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* \param mode an ASCII string representing the mode to be used for opening
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* the file.
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* \returns a pointer to the SDL_RWops structure that is created, or NULL on
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* failure; call SDL_GetError() for more information.
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*
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* \sa SDL_RWclose
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* \sa SDL_RWFromConstMem
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* \sa SDL_RWFromFP
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* \sa SDL_RWFromMem
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* \sa SDL_RWread
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* \sa SDL_RWseek
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* \sa SDL_RWtell
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* \sa SDL_RWwrite
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*/
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extern DECLSPEC SDL_RWops *SDLCALL SDL_RWFromFile(const char *file,
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const char *mode);
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#ifdef HAVE_STDIO_H
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extern DECLSPEC SDL_RWops *SDLCALL SDL_RWFromFP(FILE * fp,
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SDL_bool autoclose);
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extern DECLSPEC SDL_RWops *SDLCALL SDL_RWFromFP(FILE * fp, SDL_bool autoclose);
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#else
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/**
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* Use this function to create an SDL_RWops structure from a standard I/O file
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* pointer (stdio.h's `FILE*`).
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*
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* This function is not available on Windows, since files opened in an
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* application on that platform cannot be used by a dynamically linked
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* library.
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*
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* On some platforms, the first parameter is a `void*`, on others, it's a
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* `FILE*`, depending on what system headers are available to SDL. It is
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* always intended to be the `FILE*` type from the C runtime's stdio.h.
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*
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* \param fp the `FILE*` that feeds the SDL_RWops stream
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* \param autoclose SDL_TRUE to close the `FILE*` when closing the SDL_RWops,
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* SDL_FALSE to leave the `FILE*` open when the RWops is
|
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* closed
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* \returns a pointer to the SDL_RWops structure that is created, or NULL on
|
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* failure; call SDL_GetError() for more information.
|
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*
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* \sa SDL_RWclose
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* \sa SDL_RWFromConstMem
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* \sa SDL_RWFromFile
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* \sa SDL_RWFromMem
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* \sa SDL_RWread
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* \sa SDL_RWseek
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* \sa SDL_RWtell
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* \sa SDL_RWwrite
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*/
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extern DECLSPEC SDL_RWops *SDLCALL SDL_RWFromFP(void * fp,
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SDL_bool autoclose);
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#endif
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/**
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* Use this function to prepare a read-write memory buffer for use with
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* SDL_RWops.
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||||
*
|
||||
* This function sets up an SDL_RWops struct based on a memory area of a
|
||||
* certain size, for both read and write access.
|
||||
*
|
||||
* This memory buffer is not copied by the RWops; the pointer you provide must
|
||||
* remain valid until you close the stream. Closing the stream will not free
|
||||
* the original buffer.
|
||||
*
|
||||
* If you need to make sure the RWops never writes to the memory buffer, you
|
||||
* should use SDL_RWFromConstMem() with a read-only buffer of memory instead.
|
||||
*
|
||||
* \param mem a pointer to a buffer to feed an SDL_RWops stream
|
||||
* \param size the buffer size, in bytes
|
||||
* \returns a pointer to a new SDL_RWops structure, or NULL if it fails; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \sa SDL_RWclose
|
||||
* \sa SDL_RWFromConstMem
|
||||
* \sa SDL_RWFromFile
|
||||
* \sa SDL_RWFromFP
|
||||
* \sa SDL_RWFromMem
|
||||
* \sa SDL_RWread
|
||||
* \sa SDL_RWseek
|
||||
* \sa SDL_RWtell
|
||||
* \sa SDL_RWwrite
|
||||
*/
|
||||
extern DECLSPEC SDL_RWops *SDLCALL SDL_RWFromMem(void *mem, int size);
|
||||
|
||||
/**
|
||||
* Use this function to prepare a read-only memory buffer for use with RWops.
|
||||
*
|
||||
* This function sets up an SDL_RWops struct based on a memory area of a
|
||||
* certain size. It assumes the memory area is not writable.
|
||||
*
|
||||
* Attempting to write to this RWops stream will report an error without
|
||||
* writing to the memory buffer.
|
||||
*
|
||||
* This memory buffer is not copied by the RWops; the pointer you provide must
|
||||
* remain valid until you close the stream. Closing the stream will not free
|
||||
* the original buffer.
|
||||
*
|
||||
* If you need to write to a memory buffer, you should use SDL_RWFromMem()
|
||||
* with a writable buffer of memory instead.
|
||||
*
|
||||
* \param mem a pointer to a read-only buffer to feed an SDL_RWops stream
|
||||
* \param size the buffer size, in bytes
|
||||
* \returns a pointer to a new SDL_RWops structure, or NULL if it fails; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \sa SDL_RWclose
|
||||
* \sa SDL_RWFromConstMem
|
||||
* \sa SDL_RWFromFile
|
||||
* \sa SDL_RWFromFP
|
||||
* \sa SDL_RWFromMem
|
||||
* \sa SDL_RWread
|
||||
* \sa SDL_RWseek
|
||||
* \sa SDL_RWtell
|
||||
*/
|
||||
extern DECLSPEC SDL_RWops *SDLCALL SDL_RWFromConstMem(const void *mem,
|
||||
int size);
|
||||
|
||||
/* @} *//* RWFrom functions */
|
||||
|
||||
|
||||
/**
|
||||
* Use this function to allocate an empty, unpopulated SDL_RWops structure.
|
||||
*
|
||||
* Applications do not need to use this function unless they are providing
|
||||
* their own SDL_RWops implementation. If you just need a SDL_RWops to
|
||||
* read/write a common data source, you should use the built-in
|
||||
* implementations in SDL, like SDL_RWFromFile() or SDL_RWFromMem(), etc.
|
||||
*
|
||||
* You must free the returned pointer with SDL_FreeRW(). Depending on your
|
||||
* operating system and compiler, there may be a difference between the
|
||||
* malloc() and free() your program uses and the versions SDL calls
|
||||
* internally. Trying to mix the two can cause crashing such as segmentation
|
||||
* faults. Since all SDL_RWops must free themselves when their **close**
|
||||
* method is called, all SDL_RWops must be allocated through this function, so
|
||||
* they can all be freed correctly with SDL_FreeRW().
|
||||
*
|
||||
* \returns a pointer to the allocated memory on success, or NULL on failure;
|
||||
* call SDL_GetError() for more information.
|
||||
*
|
||||
* \sa SDL_FreeRW
|
||||
*/
|
||||
extern DECLSPEC SDL_RWops *SDLCALL SDL_AllocRW(void);
|
||||
|
||||
/**
|
||||
* Use this function to free an SDL_RWops structure allocated by
|
||||
* SDL_AllocRW().
|
||||
*
|
||||
* Applications do not need to use this function unless they are providing
|
||||
* their own SDL_RWops implementation. If you just need a SDL_RWops to
|
||||
* read/write a common data source, you should use the built-in
|
||||
* implementations in SDL, like SDL_RWFromFile() or SDL_RWFromMem(), etc, and
|
||||
* call the **close** method on those SDL_RWops pointers when you are done
|
||||
* with them.
|
||||
*
|
||||
* Only use SDL_FreeRW() on pointers returned by SDL_AllocRW(). The pointer is
|
||||
* invalid as soon as this function returns. Any extra memory allocated during
|
||||
* creation of the SDL_RWops is not freed by SDL_FreeRW(); the programmer must
|
||||
* be responsible for managing that memory in their **close** method.
|
||||
*
|
||||
* \param area the SDL_RWops structure to be freed
|
||||
*
|
||||
* \sa SDL_AllocRW
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_FreeRW(SDL_RWops * area);
|
||||
|
||||
#define RW_SEEK_SET 0 /**< Seek from the beginning of data */
|
||||
|
@ -377,12 +568,102 @@ extern DECLSPEC void *SDLCALL SDL_LoadFile(const char *file, size_t *datasize);
|
|||
* Read an item of the specified endianness and return in native format.
|
||||
*/
|
||||
/* @{ */
|
||||
|
||||
/**
|
||||
* Use this function to read a byte from an SDL_RWops.
|
||||
*
|
||||
* \param src the SDL_RWops to read from
|
||||
* \returns the read byte on success or 0 on failure; call SDL_GetError() for
|
||||
* more information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_WriteU8
|
||||
*/
|
||||
extern DECLSPEC Uint8 SDLCALL SDL_ReadU8(SDL_RWops * src);
|
||||
|
||||
/**
|
||||
* Use this function to read 16 bits of little-endian data from an SDL_RWops
|
||||
* and return in native format.
|
||||
*
|
||||
* SDL byteswaps the data only if necessary, so the data returned will be in
|
||||
* the native byte order.
|
||||
*
|
||||
* \param src the stream from which to read data
|
||||
* \returns 16 bits of data in the native byte order of the platform.
|
||||
*
|
||||
* \sa SDL_ReadBE16
|
||||
*/
|
||||
extern DECLSPEC Uint16 SDLCALL SDL_ReadLE16(SDL_RWops * src);
|
||||
|
||||
/**
|
||||
* Use this function to read 16 bits of big-endian data from an SDL_RWops and
|
||||
* return in native format.
|
||||
*
|
||||
* SDL byteswaps the data only if necessary, so the data returned will be in
|
||||
* the native byte order.
|
||||
*
|
||||
* \param src the stream from which to read data
|
||||
* \returns 16 bits of data in the native byte order of the platform.
|
||||
*
|
||||
* \sa SDL_ReadLE16
|
||||
*/
|
||||
extern DECLSPEC Uint16 SDLCALL SDL_ReadBE16(SDL_RWops * src);
|
||||
|
||||
/**
|
||||
* Use this function to read 32 bits of little-endian data from an SDL_RWops
|
||||
* and return in native format.
|
||||
*
|
||||
* SDL byteswaps the data only if necessary, so the data returned will be in
|
||||
* the native byte order.
|
||||
*
|
||||
* \param src the stream from which to read data
|
||||
* \returns 32 bits of data in the native byte order of the platform.
|
||||
*
|
||||
* \sa SDL_ReadBE32
|
||||
*/
|
||||
extern DECLSPEC Uint32 SDLCALL SDL_ReadLE32(SDL_RWops * src);
|
||||
|
||||
/**
|
||||
* Use this function to read 32 bits of big-endian data from an SDL_RWops and
|
||||
* return in native format.
|
||||
*
|
||||
* SDL byteswaps the data only if necessary, so the data returned will be in
|
||||
* the native byte order.
|
||||
*
|
||||
* \param src the stream from which to read data
|
||||
* \returns 32 bits of data in the native byte order of the platform.
|
||||
*
|
||||
* \sa SDL_ReadLE32
|
||||
*/
|
||||
extern DECLSPEC Uint32 SDLCALL SDL_ReadBE32(SDL_RWops * src);
|
||||
|
||||
/**
|
||||
* Use this function to read 64 bits of little-endian data from an SDL_RWops
|
||||
* and return in native format.
|
||||
*
|
||||
* SDL byteswaps the data only if necessary, so the data returned will be in
|
||||
* the native byte order.
|
||||
*
|
||||
* \param src the stream from which to read data
|
||||
* \returns 64 bits of data in the native byte order of the platform.
|
||||
*
|
||||
* \sa SDL_ReadBE64
|
||||
*/
|
||||
extern DECLSPEC Uint64 SDLCALL SDL_ReadLE64(SDL_RWops * src);
|
||||
|
||||
/**
|
||||
* Use this function to read 64 bits of big-endian data from an SDL_RWops and
|
||||
* return in native format.
|
||||
*
|
||||
* SDL byteswaps the data only if necessary, so the data returned will be in
|
||||
* the native byte order.
|
||||
*
|
||||
* \param src the stream from which to read data
|
||||
* \returns 64 bits of data in the native byte order of the platform.
|
||||
*
|
||||
* \sa SDL_ReadLE64
|
||||
*/
|
||||
extern DECLSPEC Uint64 SDLCALL SDL_ReadBE64(SDL_RWops * src);
|
||||
/* @} *//* Read endian functions */
|
||||
|
||||
|
@ -392,12 +673,112 @@ extern DECLSPEC Uint64 SDLCALL SDL_ReadBE64(SDL_RWops * src);
|
|||
* Write an item of native format to the specified endianness.
|
||||
*/
|
||||
/* @{ */
|
||||
|
||||
/**
|
||||
* Use this function to write a byte to an SDL_RWops.
|
||||
*
|
||||
* \param dst the SDL_RWops to write to
|
||||
* \param value the byte value to write
|
||||
* \returns 1 on success or 0 on failure; call SDL_GetError() for more
|
||||
* information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_ReadU8
|
||||
*/
|
||||
extern DECLSPEC size_t SDLCALL SDL_WriteU8(SDL_RWops * dst, Uint8 value);
|
||||
|
||||
/**
|
||||
* Use this function to write 16 bits in native format to a SDL_RWops as
|
||||
* little-endian data.
|
||||
*
|
||||
* SDL byteswaps the data only if necessary, so the application always
|
||||
* specifies native format, and the data written will be in little-endian
|
||||
* format.
|
||||
*
|
||||
* \param dst the stream to which data will be written
|
||||
* \param value the data to be written, in native format
|
||||
* \returns 1 on successful write, 0 on error.
|
||||
*
|
||||
* \sa SDL_WriteBE16
|
||||
*/
|
||||
extern DECLSPEC size_t SDLCALL SDL_WriteLE16(SDL_RWops * dst, Uint16 value);
|
||||
|
||||
/**
|
||||
* Use this function to write 16 bits in native format to a SDL_RWops as
|
||||
* big-endian data.
|
||||
*
|
||||
* SDL byteswaps the data only if necessary, so the application always
|
||||
* specifies native format, and the data written will be in big-endian format.
|
||||
*
|
||||
* \param dst the stream to which data will be written
|
||||
* \param value the data to be written, in native format
|
||||
* \returns 1 on successful write, 0 on error.
|
||||
*
|
||||
* \sa SDL_WriteLE16
|
||||
*/
|
||||
extern DECLSPEC size_t SDLCALL SDL_WriteBE16(SDL_RWops * dst, Uint16 value);
|
||||
|
||||
/**
|
||||
* Use this function to write 32 bits in native format to a SDL_RWops as
|
||||
* little-endian data.
|
||||
*
|
||||
* SDL byteswaps the data only if necessary, so the application always
|
||||
* specifies native format, and the data written will be in little-endian
|
||||
* format.
|
||||
*
|
||||
* \param dst the stream to which data will be written
|
||||
* \param value the data to be written, in native format
|
||||
* \returns 1 on successful write, 0 on error.
|
||||
*
|
||||
* \sa SDL_WriteBE32
|
||||
*/
|
||||
extern DECLSPEC size_t SDLCALL SDL_WriteLE32(SDL_RWops * dst, Uint32 value);
|
||||
|
||||
/**
|
||||
* Use this function to write 32 bits in native format to a SDL_RWops as
|
||||
* big-endian data.
|
||||
*
|
||||
* SDL byteswaps the data only if necessary, so the application always
|
||||
* specifies native format, and the data written will be in big-endian format.
|
||||
*
|
||||
* \param dst the stream to which data will be written
|
||||
* \param value the data to be written, in native format
|
||||
* \returns 1 on successful write, 0 on error.
|
||||
*
|
||||
* \sa SDL_WriteLE32
|
||||
*/
|
||||
extern DECLSPEC size_t SDLCALL SDL_WriteBE32(SDL_RWops * dst, Uint32 value);
|
||||
|
||||
/**
|
||||
* Use this function to write 64 bits in native format to a SDL_RWops as
|
||||
* little-endian data.
|
||||
*
|
||||
* SDL byteswaps the data only if necessary, so the application always
|
||||
* specifies native format, and the data written will be in little-endian
|
||||
* format.
|
||||
*
|
||||
* \param dst the stream to which data will be written
|
||||
* \param value the data to be written, in native format
|
||||
* \returns 1 on successful write, 0 on error.
|
||||
*
|
||||
* \sa SDL_WriteBE64
|
||||
*/
|
||||
extern DECLSPEC size_t SDLCALL SDL_WriteLE64(SDL_RWops * dst, Uint64 value);
|
||||
|
||||
/**
|
||||
* Use this function to write 64 bits in native format to a SDL_RWops as
|
||||
* big-endian data.
|
||||
*
|
||||
* SDL byteswaps the data only if necessary, so the application always
|
||||
* specifies native format, and the data written will be in big-endian format.
|
||||
*
|
||||
* \param dst the stream to which data will be written
|
||||
* \param value the data to be written, in native format
|
||||
* \returns 1 on successful write, 0 on error.
|
||||
*
|
||||
* \sa SDL_WriteLE64
|
||||
*/
|
||||
extern DECLSPEC size_t SDLCALL SDL_WriteBE64(SDL_RWops * dst, Uint64 value);
|
||||
/* @} *//* Write endian functions */
|
||||
|
||||
|
|
|
@ -575,6 +575,20 @@ extern DECLSPEC int SDLCALL SDL_vasprintf(char **strp, const char *fmt, va_list
|
|||
#endif
|
||||
#endif
|
||||
|
||||
/**
|
||||
* Use this function to compute arc cosine of `x`.
|
||||
*
|
||||
* The definition of `y = acos(x)` is `x = cos(y)`.
|
||||
*
|
||||
* Domain: `-1 <= x <= 1`
|
||||
*
|
||||
* Range: `0 <= y <= Pi`
|
||||
*
|
||||
* \param x floating point value, in radians.
|
||||
* \returns arc cosine of `x`.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.2.
|
||||
*/
|
||||
extern DECLSPEC double SDLCALL SDL_acos(double x);
|
||||
extern DECLSPEC float SDLCALL SDL_acosf(float x);
|
||||
extern DECLSPEC double SDLCALL SDL_asin(double x);
|
||||
|
@ -632,6 +646,7 @@ extern DECLSPEC int SDLCALL SDL_iconv_close(SDL_iconv_t cd);
|
|||
extern DECLSPEC size_t SDLCALL SDL_iconv(SDL_iconv_t cd, const char **inbuf,
|
||||
size_t * inbytesleft, char **outbuf,
|
||||
size_t * outbytesleft);
|
||||
|
||||
/**
|
||||
* This function converts a string between encodings in one pass, returning a
|
||||
* string that must be freed with SDL_free() or NULL on error.
|
||||
|
|
|
@ -159,6 +159,7 @@ extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurface
|
|||
|
||||
|
||||
/* !!! FIXME for 2.1: why does this ask for depth? Format provides that. */
|
||||
|
||||
/**
|
||||
* Allocate a new RGB surface with a specific pixel format.
|
||||
*
|
||||
|
@ -218,6 +219,7 @@ extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurfaceFrom(void *pixels,
|
|||
Uint32 Amask);
|
||||
|
||||
/* !!! FIXME for 2.1: why does this ask for depth? Format provides that. */
|
||||
|
||||
/**
|
||||
* Allocate a new RGB surface with with a specific pixel format and existing
|
||||
* pixel data.
|
||||
|
@ -812,8 +814,8 @@ extern DECLSPEC int SDLCALL SDL_LowerBlit
|
|||
|
||||
|
||||
/**
|
||||
* Perform a fast, low quality, stretch blit between two surfaces of the
|
||||
* same format.
|
||||
* Perform a fast, low quality, stretch blit between two surfaces of the same
|
||||
* format.
|
||||
*
|
||||
* Please use SDL_BlitScaled() instead.
|
||||
*/
|
||||
|
|
|
@ -145,9 +145,57 @@ extern DECLSPEC int SDLCALL SDL_LinuxSetThreadPriority(Sint64 threadID, int prio
|
|||
#ifdef __IPHONEOS__
|
||||
|
||||
#define SDL_iOSSetAnimationCallback(window, interval, callback, callbackParam) SDL_iPhoneSetAnimationCallback(window, interval, callback, callbackParam)
|
||||
|
||||
/**
|
||||
* Use this function to set the animation callback on Apple iOS.
|
||||
*
|
||||
* The function prototype for `callback` is:
|
||||
*
|
||||
* ```c
|
||||
* void callback(void* callbackParam);
|
||||
* ```
|
||||
*
|
||||
* Where its parameter, `callbackParam`, is what was passed as `callbackParam`
|
||||
* to SDL_iPhoneSetAnimationCallback().
|
||||
*
|
||||
* This function is only available on Apple iOS.
|
||||
*
|
||||
* For more information see:
|
||||
* [README-ios.md](https://hg.libsdl.org/SDL/file/default/docs/README-ios.md)
|
||||
*
|
||||
* This functions is also accessible using the macro
|
||||
* SDL_iOSSetAnimationCallback() since SDL 2.0.4.
|
||||
*
|
||||
* \param window the window for which the animation callback should be set
|
||||
* \param interval the number of frames after which **callback** will be
|
||||
* called
|
||||
* \param callback the function to call for every frame.
|
||||
* \param callbackParam a pointer that is passed to `callback`.
|
||||
* \returns 0 on success or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_iPhoneSetEventPump
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_iPhoneSetAnimationCallback(SDL_Window * window, int interval, void (*callback)(void*), void *callbackParam);
|
||||
|
||||
#define SDL_iOSSetEventPump(enabled) SDL_iPhoneSetEventPump(enabled)
|
||||
|
||||
/**
|
||||
* Use this function to enable or disable the SDL event pump on Apple iOS.
|
||||
*
|
||||
* This function is only available on Apple iOS.
|
||||
*
|
||||
* This functions is also accessible using the macro SDL_iOSSetEventPump()
|
||||
* since SDL 2.0.4.
|
||||
*
|
||||
* \param enabled SDL_TRUE to enable the event pump, SDL_FALSE to disable it
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_iPhoneSetAnimationCallback
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_iPhoneSetEventPump(SDL_bool enabled);
|
||||
|
||||
#endif /* __IPHONEOS__ */
|
||||
|
|
|
@ -123,9 +123,6 @@ typedef void (__cdecl * pfnSDL_CurrentEndThread) (unsigned code);
|
|||
#define SDL_endthread _endthreadex
|
||||
#endif
|
||||
|
||||
/**
|
||||
* Create a thread.
|
||||
*/
|
||||
extern DECLSPEC SDL_Thread *SDLCALL
|
||||
SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data,
|
||||
pfnSDL_CurrentBeginThread pfnBeginThread,
|
||||
|
@ -138,9 +135,6 @@ SDL_CreateThreadWithStackSize(int (SDLCALL * fn) (void *),
|
|||
pfnSDL_CurrentEndThread pfnEndThread);
|
||||
|
||||
|
||||
/**
|
||||
* Create a thread.
|
||||
*/
|
||||
#if defined(SDL_CreateThread) && SDL_DYNAMIC_API
|
||||
#undef SDL_CreateThread
|
||||
#define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread)
|
||||
|
|
|
@ -1046,6 +1046,7 @@ extern DECLSPEC void SDLCALL SDL_SetWindowResizable(SDL_Window * window,
|
|||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_SetWindowAlwaysOnTop(SDL_Window * window,
|
||||
SDL_bool on_top);
|
||||
|
||||
/**
|
||||
* Show a window.
|
||||
*
|
||||
|
|
Loading…
Reference in a new issue