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https://github.com/Ryujinx/SDL.git
synced 2024-12-22 20:45:30 +00:00
Use the correct pixel formats for OpenGL ES on big endian
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2222f44c94
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1bb5448fe8
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@ -276,11 +276,19 @@ typedef enum
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SDL_PIXELFORMAT_ARGB32 = SDL_PIXELFORMAT_ARGB8888,
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SDL_PIXELFORMAT_BGRA32 = SDL_PIXELFORMAT_BGRA8888,
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SDL_PIXELFORMAT_ABGR32 = SDL_PIXELFORMAT_ABGR8888,
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SDL_PIXELFORMAT_RGBX32 = SDL_PIXELFORMAT_RGBX8888,
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SDL_PIXELFORMAT_XRGB32 = SDL_PIXELFORMAT_XRGB8888,
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SDL_PIXELFORMAT_BGRX32 = SDL_PIXELFORMAT_BGRX8888,
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SDL_PIXELFORMAT_XBGR32 = SDL_PIXELFORMAT_XBGR8888,
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#else
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SDL_PIXELFORMAT_RGBA32 = SDL_PIXELFORMAT_ABGR8888,
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SDL_PIXELFORMAT_ARGB32 = SDL_PIXELFORMAT_BGRA8888,
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SDL_PIXELFORMAT_BGRA32 = SDL_PIXELFORMAT_ARGB8888,
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SDL_PIXELFORMAT_ABGR32 = SDL_PIXELFORMAT_RGBA8888,
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SDL_PIXELFORMAT_RGBX32 = SDL_PIXELFORMAT_XBGR8888,
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SDL_PIXELFORMAT_XRGB32 = SDL_PIXELFORMAT_BGRX8888,
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SDL_PIXELFORMAT_BGRX32 = SDL_PIXELFORMAT_XRGB8888,
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SDL_PIXELFORMAT_XBGR32 = SDL_PIXELFORMAT_RGBX8888,
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#endif
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SDL_PIXELFORMAT_YV12 = /**< Planar mode: Y + V + U (3 planes) */
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@ -322,7 +322,7 @@ static int GLES_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture)
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GLES_ActivateRenderer(renderer);
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switch (texture->format) {
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case SDL_PIXELFORMAT_ABGR8888:
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case SDL_PIXELFORMAT_RGBA32:
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internalFormat = GL_RGBA;
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format = GL_RGBA;
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type = GL_UNSIGNED_BYTE;
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@ -900,7 +900,7 @@ static int GLES_RenderReadPixels(SDL_Renderer *renderer, const SDL_Rect *rect,
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Uint32 pixel_format, void *pixels, int pitch)
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{
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GLES_RenderData *data = (GLES_RenderData *)renderer->driverdata;
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Uint32 temp_format = renderer->target ? renderer->target->format : SDL_PIXELFORMAT_ABGR8888;
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Uint32 temp_format = renderer->target ? renderer->target->format : SDL_PIXELFORMAT_RGBA32;
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void *temp_pixels;
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int temp_pitch;
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Uint8 *src, *dst, *tmp;
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@ -1210,7 +1210,7 @@ SDL_RenderDriver GLES_RenderDriver = {
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{ "opengles",
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(SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC),
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1,
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{ SDL_PIXELFORMAT_ABGR8888 },
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{ SDL_PIXELFORMAT_RGBA32 },
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0,
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0 }
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};
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@ -739,7 +739,7 @@ static int GLES2_QueueSetViewport(SDL_Renderer *renderer, SDL_RenderCommand *cmd
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static int GLES2_QueueDrawPoints(SDL_Renderer *renderer, SDL_RenderCommand *cmd, const SDL_FPoint *points, int count)
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{
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const SDL_bool colorswap = (renderer->target && (renderer->target->format == SDL_PIXELFORMAT_ARGB8888 || renderer->target->format == SDL_PIXELFORMAT_RGB888));
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const SDL_bool colorswap = (renderer->target && (renderer->target->format == SDL_PIXELFORMAT_BGRA32 || renderer->target->format == SDL_PIXELFORMAT_BGRX32));
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SDL_VertexSolid *verts = (SDL_VertexSolid *)SDL_AllocateRenderVertices(renderer, count * sizeof(*verts), 0, &cmd->data.draw.first);
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int i;
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SDL_Color color;
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@ -771,7 +771,7 @@ static int GLES2_QueueDrawPoints(SDL_Renderer *renderer, SDL_RenderCommand *cmd,
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static int GLES2_QueueDrawLines(SDL_Renderer *renderer, SDL_RenderCommand *cmd, const SDL_FPoint *points, int count)
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{
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const SDL_bool colorswap = (renderer->target && (renderer->target->format == SDL_PIXELFORMAT_ARGB8888 || renderer->target->format == SDL_PIXELFORMAT_RGB888));
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const SDL_bool colorswap = (renderer->target && (renderer->target->format == SDL_PIXELFORMAT_BGRA32 || renderer->target->format == SDL_PIXELFORMAT_BGRX32));
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int i;
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GLfloat prevx, prevy;
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SDL_VertexSolid *verts = (SDL_VertexSolid *)SDL_AllocateRenderVertices(renderer, count * sizeof(*verts), 0, &cmd->data.draw.first);
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@ -831,7 +831,7 @@ static int GLES2_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, S
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float scale_x, float scale_y)
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{
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int i;
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const SDL_bool colorswap = (renderer->target && (renderer->target->format == SDL_PIXELFORMAT_ARGB8888 || renderer->target->format == SDL_PIXELFORMAT_RGB888));
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const SDL_bool colorswap = (renderer->target && (renderer->target->format == SDL_PIXELFORMAT_BGRA32 || renderer->target->format == SDL_PIXELFORMAT_BGRX32));
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int count = indices ? num_indices : num_vertices;
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cmd->data.draw.count = count;
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@ -1029,50 +1029,50 @@ static int SetCopyState(SDL_Renderer *renderer, const SDL_RenderCommand *cmd, vo
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/* Check if we need to do color mapping between the source and render target textures */
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if (renderer->target->format != texture->format) {
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switch (texture->format) {
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case SDL_PIXELFORMAT_ARGB8888:
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case SDL_PIXELFORMAT_BGRA32:
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switch (renderer->target->format) {
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case SDL_PIXELFORMAT_ABGR8888:
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case SDL_PIXELFORMAT_BGR888:
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case SDL_PIXELFORMAT_RGBA32:
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case SDL_PIXELFORMAT_RGBX32:
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sourceType = GLES2_IMAGESOURCE_TEXTURE_ARGB;
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break;
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case SDL_PIXELFORMAT_RGB888:
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case SDL_PIXELFORMAT_BGRX32:
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sourceType = GLES2_IMAGESOURCE_TEXTURE_ABGR;
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break;
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}
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break;
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case SDL_PIXELFORMAT_ABGR8888:
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case SDL_PIXELFORMAT_RGBA32:
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switch (renderer->target->format) {
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case SDL_PIXELFORMAT_ARGB8888:
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case SDL_PIXELFORMAT_RGB888:
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case SDL_PIXELFORMAT_BGRA32:
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case SDL_PIXELFORMAT_BGRX32:
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sourceType = GLES2_IMAGESOURCE_TEXTURE_ARGB;
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break;
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case SDL_PIXELFORMAT_BGR888:
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case SDL_PIXELFORMAT_RGBX32:
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sourceType = GLES2_IMAGESOURCE_TEXTURE_ABGR;
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break;
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}
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break;
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case SDL_PIXELFORMAT_RGB888:
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case SDL_PIXELFORMAT_BGRX32:
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switch (renderer->target->format) {
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case SDL_PIXELFORMAT_ABGR8888:
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case SDL_PIXELFORMAT_RGBA32:
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sourceType = GLES2_IMAGESOURCE_TEXTURE_ARGB;
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break;
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case SDL_PIXELFORMAT_ARGB8888:
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case SDL_PIXELFORMAT_BGRA32:
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sourceType = GLES2_IMAGESOURCE_TEXTURE_BGR;
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break;
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case SDL_PIXELFORMAT_BGR888:
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case SDL_PIXELFORMAT_RGBX32:
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sourceType = GLES2_IMAGESOURCE_TEXTURE_ARGB;
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break;
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}
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break;
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case SDL_PIXELFORMAT_BGR888:
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case SDL_PIXELFORMAT_RGBX32:
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switch (renderer->target->format) {
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case SDL_PIXELFORMAT_ABGR8888:
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case SDL_PIXELFORMAT_RGBA32:
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sourceType = GLES2_IMAGESOURCE_TEXTURE_BGR;
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break;
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case SDL_PIXELFORMAT_ARGB8888:
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case SDL_PIXELFORMAT_BGRA32:
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sourceType = GLES2_IMAGESOURCE_TEXTURE_RGB;
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break;
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case SDL_PIXELFORMAT_RGB888:
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case SDL_PIXELFORMAT_BGRX32:
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sourceType = GLES2_IMAGESOURCE_TEXTURE_ARGB;
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break;
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}
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@ -1100,16 +1100,16 @@ static int SetCopyState(SDL_Renderer *renderer, const SDL_RenderCommand *cmd, vo
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}
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} else {
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switch (texture->format) {
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case SDL_PIXELFORMAT_ARGB8888:
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case SDL_PIXELFORMAT_BGRA32:
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sourceType = GLES2_IMAGESOURCE_TEXTURE_ARGB;
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break;
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case SDL_PIXELFORMAT_ABGR8888:
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case SDL_PIXELFORMAT_RGBA32:
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sourceType = GLES2_IMAGESOURCE_TEXTURE_ABGR;
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break;
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case SDL_PIXELFORMAT_RGB888:
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case SDL_PIXELFORMAT_BGRX32:
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sourceType = GLES2_IMAGESOURCE_TEXTURE_RGB;
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break;
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case SDL_PIXELFORMAT_BGR888:
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case SDL_PIXELFORMAT_RGBX32:
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sourceType = GLES2_IMAGESOURCE_TEXTURE_BGR;
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break;
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#if SDL_HAVE_YUV
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@ -1162,7 +1162,7 @@ static int SetCopyState(SDL_Renderer *renderer, const SDL_RenderCommand *cmd, vo
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static int GLES2_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cmd, void *vertices, size_t vertsize)
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{
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GLES2_RenderData *data = (GLES2_RenderData *)renderer->driverdata;
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const SDL_bool colorswap = (renderer->target && (renderer->target->format == SDL_PIXELFORMAT_ARGB8888 || renderer->target->format == SDL_PIXELFORMAT_RGB888));
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const SDL_bool colorswap = (renderer->target && (renderer->target->format == SDL_PIXELFORMAT_BGRA32 || renderer->target->format == SDL_PIXELFORMAT_BGRX32));
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#if USE_VERTEX_BUFFER_OBJECTS
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const int vboidx = data->current_vertex_buffer;
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@ -1422,10 +1422,10 @@ static int GLES2_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture)
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/* Determine the corresponding GLES texture format params */
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switch (texture->format) {
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case SDL_PIXELFORMAT_ARGB8888:
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case SDL_PIXELFORMAT_ABGR8888:
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case SDL_PIXELFORMAT_RGB888:
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case SDL_PIXELFORMAT_BGR888:
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case SDL_PIXELFORMAT_BGRA32:
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case SDL_PIXELFORMAT_RGBA32:
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case SDL_PIXELFORMAT_BGRX32:
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case SDL_PIXELFORMAT_RGBX32:
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format = GL_RGBA;
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type = GL_UNSIGNED_BYTE;
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break;
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@ -1574,9 +1574,6 @@ static int GLES2_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture)
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static int GLES2_TexSubImage2D(GLES2_RenderData *data, GLenum target, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels, GLint pitch, GLint bpp)
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{
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Uint8 *blob = NULL;
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#if SDL_BYTEORDER == SDL_BIG_ENDIAN
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Uint32 *blob2 = NULL;
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#endif
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Uint8 *src;
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size_t src_pitch;
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int y;
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src = blob;
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}
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#if SDL_BYTEORDER == SDL_BIG_ENDIAN
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if (format == GL_RGBA) {
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int i;
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Uint32 *src32 = (Uint32 *)src;
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blob2 = (Uint32 *)SDL_malloc(src_pitch * height);
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if (!blob2) {
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if (blob) {
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SDL_free(blob);
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}
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return SDL_OutOfMemory();
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}
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for (i = 0; i < (src_pitch * height) / 4; i++) {
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blob2[i] = SDL_Swap32(src32[i]);
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}
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src = (Uint8 *)blob2;
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}
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#endif
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data->glTexSubImage2D(target, 0, xoffset, yoffset, width, height, format, type, src);
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if (blob) {
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SDL_free(blob);
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}
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#if SDL_BYTEORDER == SDL_BIG_ENDIAN
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if (blob2) {
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SDL_free(blob2);
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}
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#endif
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return 0;
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}
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@ -1919,7 +1893,7 @@ static int GLES2_RenderReadPixels(SDL_Renderer *renderer, const SDL_Rect *rect,
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Uint32 pixel_format, void *pixels, int pitch)
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{
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GLES2_RenderData *data = (GLES2_RenderData *)renderer->driverdata;
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Uint32 temp_format = renderer->target ? renderer->target->format : SDL_PIXELFORMAT_ABGR8888;
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Uint32 temp_format = renderer->target ? renderer->target->format : SDL_PIXELFORMAT_RGBA32;
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size_t buflen;
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void *temp_pixels;
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int temp_pitch;
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@ -2262,10 +2236,10 @@ SDL_RenderDriver GLES2_RenderDriver = {
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{ "opengles2",
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(SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_TARGETTEXTURE),
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4,
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{ SDL_PIXELFORMAT_ARGB8888,
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SDL_PIXELFORMAT_ABGR8888,
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SDL_PIXELFORMAT_RGB888,
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SDL_PIXELFORMAT_BGR888 },
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{ SDL_PIXELFORMAT_RGBA32,
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SDL_PIXELFORMAT_BGRA32,
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SDL_PIXELFORMAT_BGRX32,
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SDL_PIXELFORMAT_RGBX32 },
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0,
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0 }
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};
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