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Fixed mouse wheel scrolling direction on iOS
(cherry picked from commit 15504da0b830aacdb8f8301e22ba5eb6ea9eb1b0)
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cc20d0147e
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@ -257,6 +257,31 @@ static int mice_connected = 0;
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static id mouse_connect_observer = nil;
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static id mouse_disconnect_observer = nil;
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static bool mouse_relative_mode = SDL_FALSE;
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static SDL_MouseWheelDirection mouse_scroll_direction = SDL_MOUSEWHEEL_NORMAL;
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static void UpdateScrollDirection(void)
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{
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#if 0 /* This code doesn't work for some reason */
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NSUserDefaults *userDefaults = [NSUserDefaults standardUserDefaults];
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if ([userDefaults boolForKey:@"com.apple.swipescrolldirection"]) {
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mouse_scroll_direction = SDL_MOUSEWHEEL_FLIPPED;
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} else {
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mouse_scroll_direction = SDL_MOUSEWHEEL_NORMAL;
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}
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#else
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Boolean keyExistsAndHasValidFormat = NO;
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Boolean naturalScrollDirection = CFPreferencesGetAppBooleanValue(CFSTR("com.apple.swipescrolldirection"), kCFPreferencesAnyApplication, &keyExistsAndHasValidFormat);
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if (!keyExistsAndHasValidFormat) {
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/* Couldn't read the preference, assume natural scrolling direction */
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naturalScrollDirection = YES;
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}
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if (naturalScrollDirection) {
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mouse_scroll_direction = SDL_MOUSEWHEEL_FLIPPED;
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} else {
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mouse_scroll_direction = SDL_MOUSEWHEEL_NORMAL;
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}
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#endif
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}
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static void UpdatePointerLock()
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{
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@ -313,10 +338,22 @@ static void OnGCMouseConnected(GCMouse *mouse) API_AVAILABLE(macos(11.0), ios(14
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}
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};
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mouse.mouseInput.scroll.valueChangedHandler = ^(GCControllerDirectionPad *dpad, float xValue, float yValue)
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{
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SDL_SendMouseWheel(SDL_GetMouseFocus(), 0, xValue, yValue, SDL_MOUSEWHEEL_NORMAL);
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mouse.mouseInput.scroll.valueChangedHandler = ^(GCControllerDirectionPad *dpad, float xValue, float yValue) {
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/* Raw scroll values come in here, vertical values in the first axis, horizontal values in the second axis.
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* The vertical values are negative moving the mouse wheel up and positive moving it down.
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* The horizontal values are negative moving the mouse wheel left and positive moving it right.
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* The vertical values are inverted compared to SDL, and the horizontal values are as expected.
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*/
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float vertical = -xValue;
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float horizontal = yValue;
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if (mouse_scroll_direction == SDL_MOUSEWHEEL_FLIPPED) {
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/* Since these are raw values, we need to flip them ourselves */
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vertical = -vertical;
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horizontal = -horizontal;
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}
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SDL_SendMouseWheel(SDL_GetMouseFocus(), mouseID, horizontal, vertical, mouse_scroll_direction);
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};
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UpdateScrollDirection();
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dispatch_queue_t queue = dispatch_queue_create( "org.libsdl.input.mouse", DISPATCH_QUEUE_SERIAL );
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dispatch_set_target_queue( queue, dispatch_get_global_queue( DISPATCH_QUEUE_PRIORITY_HIGH, 0 ) );
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