Fixed comments.

This commit is contained in:
Philipp Wiesemann 2017-01-14 21:36:06 +01:00
parent 06d1d945cc
commit 1e4820951f

View file

@ -969,7 +969,7 @@ SDL_GameControllerAddMapping(const char *mappingString)
return SDL_PrivateGameControllerAddMapping(mappingString, SDL_CONTROLLER_MAPPING_PRIORITY_API);
}
/**
/*
* Get the number of mappings installed
*/
int
@ -987,7 +987,7 @@ SDL_GameControllerNumMappings(void)
return num_mappings;
}
/**
/*
* Get the mapping at a particular index.
*/
char *
@ -1190,7 +1190,7 @@ SDL_GameControllerOpen(int device_index)
return NULL;
}
/* Create and initialize the joystick */
/* Create and initialize the controller */
gamecontroller = (SDL_GameController *) SDL_calloc(1, sizeof(*gamecontroller));
if (gamecontroller == NULL) {
SDL_OutOfMemory();
@ -1229,9 +1229,9 @@ SDL_GameControllerOpen(int device_index)
SDL_PrivateLoadButtonMapping(gamecontroller, pSupportedController->guid, pSupportedController->name, pSupportedController->mapping);
/* Add joystick to list */
/* Add the controller to list */
++gamecontroller->ref_count;
/* Link the joystick in the list */
/* Link the controller in the list */
gamecontroller->next = SDL_gamecontrollers;
SDL_gamecontrollers = gamecontroller;
@ -1376,7 +1376,7 @@ SDL_GameControllerGetProductVersion(SDL_GameController * gamecontroller)
}
/*
* Return if the joystick in question is currently attached to the system,
* Return if the controller in question is currently attached to the system,
* \return 0 if not plugged in, 1 if still present.
*/
SDL_bool
@ -1422,7 +1422,7 @@ SDL_GameControllerFromInstanceID(SDL_JoystickID joyid)
}
/**
/*
* Get the SDL joystick layer binding for this controller axis mapping
*/
SDL_GameControllerButtonBind SDL_GameControllerGetBindForAxis(SDL_GameController * gamecontroller, SDL_GameControllerAxis axis)
@ -1454,7 +1454,7 @@ SDL_GameControllerButtonBind SDL_GameControllerGetBindForAxis(SDL_GameController
}
/**
/*
* Get the SDL joystick layer binding for this controller button mapping
*/
SDL_GameControllerButtonBind SDL_GameControllerGetBindForButton(SDL_GameController * gamecontroller, SDL_GameControllerButton button)