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Android: test for SOURCE_KEYBOARD / SOURCE_MOUSE. Don't compare to 0, since there are several bits (see #5322, #2718)
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@ -1905,7 +1905,7 @@ class SDLSurface extends SurfaceView implements SurfaceHolder.Callback,
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}
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}
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if ((source & InputDevice.SOURCE_KEYBOARD) != 0) {
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if ((source & InputDevice.SOURCE_KEYBOARD) == InputDevice.SOURCE_KEYBOARD) {
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if (event.getAction() == KeyEvent.ACTION_DOWN) {
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if (SDLActivity.isTextInputEvent(event)) {
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SDLInputConnection.nativeCommitText(String.valueOf((char) event.getUnicodeChar()), 1);
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@ -1918,7 +1918,7 @@ class SDLSurface extends SurfaceView implements SurfaceHolder.Callback,
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}
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}
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if ((source & InputDevice.SOURCE_MOUSE) != 0) {
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if ((source & InputDevice.SOURCE_MOUSE) == InputDevice.SOURCE_MOUSE) {
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// on some devices key events are sent for mouse BUTTON_BACK/FORWARD presses
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// they are ignored here because sending them as mouse input to SDL is messy
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if ((keyCode == KeyEvent.KEYCODE_BACK) || (keyCode == KeyEvent.KEYCODE_FORWARD)) {
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