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https://github.com/Ryujinx/SDL.git
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Fix Xbox link error from IsRectEmpty
(cherry picked from commit 376a3cd100a3d59e887496c75a1ac49ab4a2d8ec)
This commit is contained in:
parent
1ee9a437f9
commit
2001a891c4
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@ -333,6 +333,11 @@ void WIN_RectToRECT(const SDL_Rect *sdlrect, RECT *winrect)
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winrect->bottom = sdlrect->y + sdlrect->h - 1;
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}
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BOOL WIN_IsRectEmpty(const RECT *rect)
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{
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/* Calculating this manually because UWP and Xbox do not support Win32 IsRectEmpty. */
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return (rect->right <= rect->left) || (rect->bottom <= rect->top);
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}
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#endif /* defined(__WIN32__) || defined(__WINRT__) || defined(__GDK__) */
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/*
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@ -153,6 +153,9 @@ extern BOOL WIN_IsEqualIID(REFIID a, REFIID b);
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extern void WIN_RECTToRect(const RECT *winrect, SDL_Rect *sdlrect);
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extern void WIN_RectToRECT(const SDL_Rect *sdlrect, RECT *winrect);
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/* Returns SDL_TRUE if the rect is empty */
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extern BOOL WIN_IsRectEmpty(const RECT *rect);
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/* Ends C function definitions when using C++ */
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#ifdef __cplusplus
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}
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@ -1217,7 +1217,7 @@ WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
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break;
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}
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if (!GetClientRect(hwnd, &rect) || IsRectEmpty(&rect)) {
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if (!GetClientRect(hwnd, &rect) || WIN_IsRectEmpty(&rect)) {
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break;
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}
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ClientToScreen(hwnd, (LPPOINT)&rect);
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@ -1349,7 +1349,7 @@ WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
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RECT rect;
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float x, y;
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if (!GetClientRect(hwnd, &rect) || IsRectEmpty(&rect)) {
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if (!GetClientRect(hwnd, &rect) || WIN_IsRectEmpty(&rect)) {
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if (inputs) {
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SDL_small_free(inputs, isstack);
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}
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@ -779,7 +779,7 @@ void WIN_GetWindowSizeInPixels(_THIS, SDL_Window *window, int *w, int *h)
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HWND hwnd = data->hwnd;
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RECT rect;
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if (GetClientRect(hwnd, &rect) && !IsRectEmpty(&rect)) {
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if (GetClientRect(hwnd, &rect) && !WIN_IsRectEmpty(&rect)) {
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*w = rect.right;
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*h = rect.bottom;
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} else {
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@ -1340,7 +1340,7 @@ void WIN_UpdateClipCursor(SDL_Window *window)
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}
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}
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if (SDL_memcmp(&rect, &clipped_rect, sizeof(rect)) != 0) {
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if (!IsRectEmpty(&rect)) {
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if (!WIN_IsRectEmpty(&rect)) {
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if (ClipCursor(&rect)) {
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data->cursor_clipped_rect = rect;
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}
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