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audio: Special case for resampling stereo AUDIO_S16SYS audio data.
This is a fairly common case, so we avoid the conversion to/from float here.
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@ -301,6 +301,91 @@ SDL_ResampleAudioSimple(const int chans, const double rate_incr,
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return (int) ((dst - outbuf) * ((int) sizeof (float)));
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}
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/* We keep one special-case fast path around for an extremely common audio format. */
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static int
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SDL_ResampleAudioSimple_si16_c2(const double rate_incr,
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Sint16 *last_sample, const Sint16 *inbuf,
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const int inbuflen, Sint16 *outbuf, const int outbuflen)
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{
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const int chans = 2;
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const int framelen = 4; /* stereo 16 bit */
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const int total = (inbuflen / framelen);
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const int finalpos = (total * chans) - chans;
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const int dest_samples = (int)(((double)total) * rate_incr);
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const double src_incr = 1.0 / rate_incr;
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Sint16 *dst;
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double idx;
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SDL_assert((dest_samples * framelen) <= outbuflen);
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SDL_assert((inbuflen % framelen) == 0);
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if (rate_incr > 1.0) {
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Sint16 *target = (outbuf + chans);
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const Sint16 final_right = inbuf[finalpos+1];
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const Sint16 final_left = inbuf[finalpos];
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Sint16 earlier_right = inbuf[finalpos-1];
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Sint16 earlier_left = inbuf[finalpos-2];
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dst = outbuf + (dest_samples * chans);
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idx = (double) total;
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while (dst > target) {
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const int pos = ((int) idx) * chans;
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const Sint16 *src = &inbuf[pos];
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const Sint16 right = *(--src);
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const Sint16 left = *(--src);
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SDL_assert(pos >= 0.0);
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*(--dst) = (((Sint32) right) + ((Sint32) earlier_right)) >> 1;
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*(--dst) = (((Sint32) left) + ((Sint32) earlier_left)) >> 1;
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earlier_right = right;
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earlier_left = left;
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idx -= src_incr;
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}
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/* do last sample, interpolated against previous run's state. */
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*(--dst) = (((Sint32) inbuf[1]) + ((Sint32) last_sample[1])) >> 1;
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*(--dst) = (((Sint32) inbuf[0]) + ((Sint32) last_sample[0])) >> 1;
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last_sample[1] = final_right;
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last_sample[0] = final_left;
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dst = (outbuf + (dest_samples * chans)) - 1;
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} else {
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Sint16 *target = (outbuf + (dest_samples * chans));
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dst = outbuf;
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idx = 0.0;
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while (dst < target) {
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const int pos = ((int) idx) * chans;
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const Sint16 *src = &inbuf[pos];
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const Sint16 left = *(src++);
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const Sint16 right = *(src++);
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SDL_assert(pos <= finalpos);
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*(dst++) = (((Sint32) left) + ((Sint32) last_sample[0])) >> 1;
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*(dst++) = (((Sint32) right) + ((Sint32) last_sample[1])) >> 1;
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last_sample[0] = left;
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last_sample[1] = right;
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idx += src_incr;
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}
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}
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return (int) ((dst - outbuf) * ((int) sizeof (Sint16)));
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}
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static void SDLCALL
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SDL_ResampleCVT_si16_c2(SDL_AudioCVT *cvt, SDL_AudioFormat format)
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{
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const Sint16 *src = (const Sint16 *) cvt->buf;
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const int srclen = cvt->len_cvt;
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Sint16 *dst = (Sint16 *) (cvt->buf + srclen);
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const int dstlen = (cvt->len * cvt->len_mult) - srclen;
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Sint16 state[2] = { src[0], src[1] };
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SDL_assert(format == AUDIO_S16SYS);
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cvt->len_cvt = SDL_ResampleAudioSimple_si16_c2(cvt->rate_incr, state, src, srclen, dst, dstlen);
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if (cvt->filters[++cvt->filter_index]) {
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cvt->filters[cvt->filter_index](cvt, format);
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}
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}
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int
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SDL_ConvertAudio(SDL_AudioCVT * cvt)
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@ -575,6 +660,30 @@ SDL_BuildAudioCVT(SDL_AudioCVT * cvt,
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cvt->len_ratio = 1.0;
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cvt->rate_incr = ((double) dst_rate) / ((double) src_rate);
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/* SDL now favors float32 as its preferred internal format, and considers
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everything else to be a degenerate case that we might have to make
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multiple passes over the data to convert to and from float32 as
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necessary. That being said, we keep one special case around for
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efficiency: stereo data in Sint16 format, in the native byte order,
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that only needs resampling. This is likely to be the most popular
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legacy format, that apps, hardware and the OS are likely to be able
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to process directly, so we handle this one case directly without
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unnecessary conversions. This means that apps on embedded devices
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without floating point hardware should consider aiming for this
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format as well. */
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if ((src_channels == 2) && (dst_channels == 2) && (src_fmt == AUDIO_S16SYS) && (dst_fmt == AUDIO_S16SYS) && (src_rate != dst_rate)) {
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cvt->needed = 1;
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cvt->filters[cvt->filter_index++] = SDL_ResampleCVT_si16_c2;
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if (src_rate < dst_rate) {
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const double mult = ((double) dst_rate) / ((double) src_rate);
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cvt->len_mult *= (int) SDL_ceil(mult);
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cvt->len_ratio *= mult;
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} else {
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cvt->len_ratio /= ((double) src_rate) / ((double) dst_rate);
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}
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return 1;
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}
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/* Type conversion goes like this now:
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- byteswap to CPU native format first if necessary.
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- convert to native Float32 if necessary.
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