mirror of
https://github.com/Ryujinx/SDL.git
synced 2024-12-23 14:25:34 +00:00
Fixed bug 5170 - Build fails when using Visual Studio 2017 with Windows 10 SDK 10.0.19041.0 in uwp
JackBoosY In src/video/winrt/SDL_winrtgamebar.cpp line 55: virtual HRESULT STDMETHODCALLTYPE add_VisibilityChanged( __FIEventHandler_1_IInspectable *handler, Windows::Foundation::EventRegistrationToken *token) = 0; The macro __FIEventHandler_1_IInspectable defined in windows.fondation.h(Windows10 SDK 10.0.17763.0) line 3576: #define __FIVector_1_Windows__CFoundation__CPoint ABI::Windows::Foundation::Collections::__FIVector_1_Windows__CFoundation__CPoint_t but no longer exists in Windows 10 SDK 10.0.19041.0. After searching this macro in the sdk include path, I found that it was defined in many header files. But it should be replaced in windows.system.h .
This commit is contained in:
parent
4d15b5b893
commit
20aada0efc
|
@ -25,7 +25,7 @@
|
|||
/* Windows includes */
|
||||
#include <roapi.h>
|
||||
#include <windows.foundation.h>
|
||||
#include <EventToken.h>
|
||||
#include <windows.system.h>
|
||||
|
||||
|
||||
/* SDL includes */
|
||||
|
|
Loading…
Reference in a new issue