Xbox One controller rumble doesn't need synchronization if you use a packet counter of 0

This commit is contained in:
Sam Lantinga 2020-02-27 09:33:32 -08:00
parent 2cd88ddf99
commit 20d67446e0

View file

@ -74,11 +74,6 @@ static const Uint8 xboxone_init6[] = {
0x00, 0x00, 0xFF, 0x00, 0xEB
};
static const Uint8 xboxone_rumble_reset[] = {
0x09, 0x00, 0x00, 0x09, 0x00, 0x0F, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00
};
/*
* This specifies the selection of init packets that a gamepad
* will be sent on init *and* the order in which they will be
@ -117,8 +112,6 @@ typedef struct {
SDL_bool initialized;
Uint8 sequence;
Uint8 last_state[USB_PACKET_LENGTH];
SDL_bool rumble_synchronized;
SDL_bool rumble_synchronization_complete;
SDL_bool has_paddles;
} SDL_DriverXboxOne_Context;
@ -168,47 +161,6 @@ ControllerHasPaddles(Uint16 vendor_id, Uint16 product_id)
return SDL_FALSE;
}
static SDL_bool
ControllerNeedsRumbleSequenceSynchronized(Uint16 vendor_id, Uint16 product_id)
{
if (vendor_id == USB_VENDOR_MICROSOFT) {
/* All Xbox One controllers, from model 1537 through Elite Series 2, appear to need this */
return SDL_TRUE;
}
return SDL_FALSE;
}
static SDL_bool
SynchronizeRumbleSequence(SDL_HIDAPI_Device *device, SDL_DriverXboxOne_Context *ctx)
{
Uint16 vendor_id = ctx->vendor_id;
Uint16 product_id = ctx->product_id;
if (ctx->rumble_synchronized) {
return SDL_TRUE;
}
if (ControllerNeedsRumbleSequenceSynchronized(vendor_id, product_id)) {
int i;
Uint8 init_packet[USB_PACKET_LENGTH];
SDL_memcpy(init_packet, xboxone_rumble_reset, sizeof(xboxone_rumble_reset));
for (i = 0; i < 255; ++i) {
init_packet[2] = ((ctx->sequence + i) % 255);
if (SDL_HIDAPI_LockRumble() < 0) {
return SDL_FALSE;
}
if (SDL_HIDAPI_SendRumbleAndUnlock(device, init_packet, sizeof(xboxone_rumble_reset)) != sizeof(xboxone_rumble_reset)) {
SDL_SetError("Couldn't write Xbox One initialization packet");
return SDL_FALSE;
}
}
}
ctx->rumble_synchronized = SDL_TRUE;
return SDL_TRUE;
}
/* Return true if this controller sends the 0x02 "waiting for init" packet */
static SDL_bool
ControllerSendsWaitingForInit(Uint16 vendor_id, Uint16 product_id)
@ -293,8 +245,6 @@ SendControllerInit(SDL_HIDAPI_Device *device, SDL_DriverXboxOne_Context *ctx)
}
}
SynchronizeRumbleSequence(device, ctx);
return SDL_TRUE;
}
@ -373,41 +323,14 @@ HIDAPI_DriverXboxOne_OpenJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joyst
static int
HIDAPI_DriverXboxOne_RumbleJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble)
{
SDL_DriverXboxOne_Context *ctx = (SDL_DriverXboxOne_Context *)device->context;
Uint8 rumble_packet[] = { 0x09, 0x00, 0x00, 0x09, 0x00, 0x0F, 0x00, 0x00, 0x00, 0x00, 0xFF, 0x00, 0xFF };
Uint8 *pending_rumble;
int *pending_size;
int maximum_size;
SynchronizeRumbleSequence(device, ctx);
/* Magnitude is 1..100 so scale the 16-bit input here */
rumble_packet[8] = low_frequency_rumble / 655;
rumble_packet[9] = high_frequency_rumble / 655;
if (SDL_HIDAPI_LockRumble() < 0) {
return -1;
}
if (!ctx->rumble_synchronization_complete) {
if (!SDL_HIDAPI_GetPendingRumbleLocked(device, &pending_rumble, &pending_size, &maximum_size)) {
/* Rumble synchronization has drained */
ctx->rumble_synchronization_complete = SDL_TRUE;
}
}
/* Try to overwrite any pending rumble with the new value */
if (ctx->rumble_synchronization_complete &&
SDL_HIDAPI_GetPendingRumbleLocked(device, &pending_rumble, &pending_size, &maximum_size)) {
/* Magnitude is 1..100 so scale the 16-bit input here */
pending_rumble[8] = low_frequency_rumble / 655;
pending_rumble[9] = high_frequency_rumble / 655;
SDL_HIDAPI_UnlockRumble();
} else {
/* Magnitude is 1..100 so scale the 16-bit input here */
rumble_packet[2] = ctx->sequence++;
rumble_packet[8] = low_frequency_rumble / 655;
rumble_packet[9] = high_frequency_rumble / 655;
if (SDL_HIDAPI_SendRumbleAndUnlock(device, rumble_packet, sizeof(rumble_packet)) != sizeof(rumble_packet)) {
return SDL_SetError("Couldn't send rumble packet");
}
if (SDL_HIDAPI_SendRumble(device, rumble_packet, sizeof(rumble_packet)) != sizeof(rumble_packet)) {
return SDL_SetError("Couldn't send rumble packet");
}
return 0;
}