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PSP renderer fixed
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@ -659,7 +659,7 @@ PSP_QueueCopy(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * tex
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cmd->data.draw.count = count;
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verts = (VertTV *) SDL_AllocateRenderVertices(renderer, count * sizeof (VertTV), 4, &cmd->data.draw.first);
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verts = (VertTV *) SDL_AllocateRenderVertices(renderer, count * 2 * sizeof (VertTV), 4, &cmd->data.draw.first);
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if (!verts) {
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return -1;
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}
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@ -677,6 +677,7 @@ PSP_QueueCopy(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * tex
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verts->x = curX;
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verts->y = y;
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verts->z = 0;
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verts++;
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curU += sourceWidth;
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curX += polyWidth;
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@ -686,6 +687,7 @@ PSP_QueueCopy(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * tex
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verts->x = curX;
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verts->y = (y + height);
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verts->z = 0;
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verts++;
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}
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}
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