Add notes for SDL_WinRTRunApp and SDL2-WinRTResources for non-C++ projects

This commit is contained in:
Ethan Lee 2019-06-09 11:54:51 -04:00
parent 762b788f67
commit 225ae6909e

View file

@ -296,7 +296,7 @@ A few files should be included directly in your app's MSVC project, specifically
included, mouse-position reporting may fail if and when the cursor is included, mouse-position reporting may fail if and when the cursor is
hidden, due to possible bugs/design-oddities in Windows itself.* hidden, due to possible bugs/design-oddities in Windows itself.*
To include these files: To include these files for C/C++ projects:
1. right-click on your project (again, in Visual C++'s Solution Explorer), 1. right-click on your project (again, in Visual C++'s Solution Explorer),
navigate to "Add", then choose "Existing Item...". navigate to "Add", then choose "Existing Item...".
@ -313,11 +313,14 @@ To include these files:
7. change the setting for "Consume Windows Runtime Extension" to "Yes (/ZW)". 7. change the setting for "Consume Windows Runtime Extension" to "Yes (/ZW)".
8. click the OK button. This will close the dialog. 8. click the OK button. This will close the dialog.
**NOTE: C++/CX compilation is currently required in at least one file of your **NOTE: C++/CX compilation is currently required in at least one file of your
app's project. This is to make sure that Visual C++'s linker builds a 'Windows app's project. This is to make sure that Visual C++'s linker builds a 'Windows
Metadata' file (.winmd) for your app. Not doing so can lead to build errors.** Metadata' file (.winmd) for your app. Not doing so can lead to build errors.**
For non-C++ projects, you will need to call SDL_WinRTRunApp from your language's
main function, and generate SDL2-WinRTResources.res manually by using `rc` via
the Developer Command Prompt and including it as a <Win32Resource> within the
first <PropertyGroup> block in your Visual Studio project file.
### 6. Add app code and assets ### ### 6. Add app code and assets ###