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Don't probe for PlayStation controllers when we already know the controller type
Fixes https://github.com/libsdl-org/SDL/issues/7556 (cherry picked from commit 655a07bdd88d6bd19fe97c3abd39a2e2eef252ec)
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@ -140,6 +140,13 @@ void HIDAPI_DumpPacket(const char *prefix, const Uint8 *data, int size)
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SDL_bool HIDAPI_SupportsPlaystationDetection(Uint16 vendor, Uint16 product)
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SDL_bool HIDAPI_SupportsPlaystationDetection(Uint16 vendor, Uint16 product)
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{
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{
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/* If we already know the controller is a different type, don't try to detect it.
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* This fixes a hang with the HORIPAD for Nintendo Switch (0x0f0d/0x00c1)
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*/
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if (SDL_GetGamepadTypeFromVIDPID(vendor, product, NULL, SDL_FALSE) != SDL_GAMEPAD_TYPE_UNKNOWN) {
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return SDL_FALSE;
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}
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switch (vendor) {
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switch (vendor) {
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case USB_VENDOR_DRAGONRISE:
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case USB_VENDOR_DRAGONRISE:
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return SDL_TRUE;
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return SDL_TRUE;
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