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Added the hint SDL_HINT_JOYSTICK_HIDAPI_XBOX_ONE_HOME_LED to control the brightness of the Xbox button LED on the Xbox One controller
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@ -935,6 +935,17 @@ extern "C" {
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*/
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#define SDL_HINT_JOYSTICK_HIDAPI_XBOX_ONE "SDL_JOYSTICK_HIDAPI_XBOX_ONE"
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/**
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* \brief A variable controlling whether the Home button LED should be turned on when an Xbox One controller is opened
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*
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* This variable can be set to the following values:
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* "0" - home button LED is turned off
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* "1" - home button LED is turned on
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*
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* By default the Home button LED state is not changed. This hint can also be set to a floating point value between 0.0 and 1.0 which controls the brightness of the Home button LED. The default brightness is 0.4.
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*/
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#define SDL_HINT_JOYSTICK_HIDAPI_XBOX_ONE_HOME_LED "SDL_JOYSTICK_HIDAPI_XBOX_ONE_HOME_LED"
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/**
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* \brief A variable controlling whether the RAWINPUT joystick drivers should be used for better handling XInput-capable devices.
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*
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@ -26,6 +26,7 @@
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#include "SDL_timer.h"
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#include "SDL_joystick.h"
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#include "SDL_gamecontroller.h"
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#include "../../SDL_hints_c.h"
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#include "../SDL_sysjoystick.h"
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#include "SDL_hidapijoystick_c.h"
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#include "SDL_hidapi_rumble.h"
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@ -98,6 +99,7 @@ typedef enum {
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} SDL_XboxOneInitState;
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typedef struct {
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SDL_HIDAPI_Device *device;
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Uint16 vendor_id;
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Uint16 product_id;
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SDL_bool bluetooth;
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@ -143,6 +145,41 @@ ControllerHasShareButton(Uint16 vendor_id, Uint16 product_id)
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return SDL_IsJoystickXboxSeriesX(vendor_id, product_id);
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}
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static int GetHomeLEDBrightness(const char *hint)
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{
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const int MAX_VALUE = 50;
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int value = 20;
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if (hint && *hint) {
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if (SDL_strchr(hint, '.') != NULL) {
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value = (int)(MAX_VALUE * SDL_atof(hint));
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} else if (!SDL_GetStringBoolean(hint, SDL_TRUE)) {
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value = 0;
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}
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}
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return value;
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}
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static void SetHomeLED(SDL_DriverXboxOne_Context *ctx, int value)
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{
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Uint8 led_packet[] = { 0x0A, 0x20, 0x00, 0x03, 0x00, 0x00, 0x00 };
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if (value > 0) {
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led_packet[5] = 0x01;
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led_packet[6] = (Uint8)value;
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}
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SDL_HIDAPI_SendRumble(ctx->device, led_packet, sizeof(led_packet));
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}
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static void SDLCALL SDL_HomeLEDHintChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
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{
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SDL_DriverXboxOne_Context *ctx = (SDL_DriverXboxOne_Context *)userdata;
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if (hint && *hint) {
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SetHomeLED(ctx, GetHomeLEDBrightness(hint));
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}
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}
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static void
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SetInitState(SDL_DriverXboxOne_Context *ctx, SDL_XboxOneInitState state)
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{
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@ -243,6 +280,12 @@ SendControllerInit(SDL_HIDAPI_Device *device, SDL_DriverXboxOne_Context *ctx)
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if (init_packet[0] != 0x01) {
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init_packet[2] = ctx->sequence++;
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}
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if (init_packet[0] == 0x0A) {
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/* Get the initial brightness value */
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int brightness = GetHomeLEDBrightness(SDL_GetHint(SDL_HINT_JOYSTICK_HIDAPI_XBOX_ONE_HOME_LED));
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init_packet[5] = (brightness > 0) ? 0x01 : 0x00;
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init_packet[6] = (Uint8)brightness;
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}
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#ifdef DEBUG_XBOX_PROTOCOL
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HIDAPI_DumpPacket("Xbox One sending INIT packet: size = %d", init_packet, packet->size);
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#endif
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@ -316,6 +359,7 @@ HIDAPI_DriverXboxOne_InitDevice(SDL_HIDAPI_Device *device)
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SDL_OutOfMemory();
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return SDL_FALSE;
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}
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ctx->device = device;
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device->context = ctx;
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@ -381,6 +425,8 @@ HIDAPI_DriverXboxOne_OpenJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joyst
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joystick->epowerlevel = SDL_JOYSTICK_POWER_WIRED;
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}
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SDL_AddHintCallback(SDL_HINT_JOYSTICK_HIDAPI_XBOX_ONE_HOME_LED,
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SDL_HomeLEDHintChanged, ctx);
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return SDL_TRUE;
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}
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@ -1143,6 +1189,10 @@ HIDAPI_DriverXboxOne_UpdateDevice(SDL_HIDAPI_Device *device)
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static void
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HIDAPI_DriverXboxOne_CloseJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
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{
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SDL_DriverXboxOne_Context *ctx = (SDL_DriverXboxOne_Context *)device->context;
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SDL_DelHintCallback(SDL_HINT_JOYSTICK_HIDAPI_XBOX_ONE_HOME_LED,
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SDL_HomeLEDHintChanged, ctx);
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}
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static void
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