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https://github.com/Ryujinx/SDL.git
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Setting the mouse in relative mode implies grabbing the mouse.
This fixes getting mouse button events in raw input relative mode on X11.
This commit is contained in:
parent
7aef2350cf
commit
2521e49769
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@ -2055,9 +2055,8 @@ SDL_UpdateWindowGrab(SDL_Window * window)
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{
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if (_this->SetWindowGrab) {
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SDL_bool grabbed;
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if (SDL_GetMouse()->relative_mode_warp ||
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((window->flags & SDL_WINDOW_INPUT_GRABBED) &&
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(window->flags & SDL_WINDOW_INPUT_FOCUS))) {
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if ((SDL_GetMouse()->relative_mode || (window->flags & SDL_WINDOW_INPUT_GRABBED)) &&
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(window->flags & SDL_WINDOW_INPUT_FOCUS)) {
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grabbed = SDL_TRUE;
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} else {
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grabbed = SDL_FALSE;
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@ -286,47 +286,6 @@ WIN_ConvertUTF32toUTF8(UINT32 codepoint, char * text)
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return SDL_TRUE;
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}
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static void
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WIN_UpdateClipCursor(SDL_Window *window)
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{
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SDL_WindowData *data = (SDL_WindowData *) window->driverdata;
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SDL_Mouse *mouse = SDL_GetMouse();
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/* Don't clip the cursor while we're in the modal resize or move loop */
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if (data->in_modal_loop) {
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ClipCursor(NULL);
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return;
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}
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if (mouse->relative_mode && !mouse->relative_mode_warp) {
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LONG cx, cy;
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RECT rect;
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GetWindowRect(data->hwnd, &rect);
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cx = (rect.left + rect.right) / 2;
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cy = (rect.top + rect.bottom) / 2;
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/* Make an absurdly small clip rect */
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rect.left = cx-1;
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rect.right = cx+1;
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rect.top = cy-1;
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rect.bottom = cy+1;
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ClipCursor(&rect);
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} else if (mouse->relative_mode_warp ||
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((window->flags & SDL_WINDOW_INPUT_GRABBED) &&
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(window->flags & SDL_WINDOW_INPUT_FOCUS))) {
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RECT rect;
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if (GetClientRect(data->hwnd, &rect) && !IsRectEmpty(&rect)) {
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ClientToScreen(data->hwnd, (LPPOINT) & rect);
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ClientToScreen(data->hwnd, (LPPOINT) & rect + 1);
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ClipCursor(&rect);
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}
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} else {
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ClipCursor(NULL);
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}
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}
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LRESULT CALLBACK
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WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
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{
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@ -28,6 +28,7 @@
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#include "../SDL_sysvideo.h"
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#include "../SDL_pixels_c.h"
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#include "../../events/SDL_keyboard_c.h"
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#include "../../events/SDL_mouse_c.h"
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#include "SDL_windowsvideo.h"
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#include "SDL_windowswindow.h"
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@ -571,17 +572,7 @@ WIN_GetWindowGammaRamp(_THIS, SDL_Window * window, Uint16 * ramp)
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void
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WIN_SetWindowGrab(_THIS, SDL_Window * window, SDL_bool grabbed)
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{
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HWND hwnd = ((SDL_WindowData *) window->driverdata)->hwnd;
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if (grabbed) {
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RECT rect;
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GetClientRect(hwnd, &rect);
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ClientToScreen(hwnd, (LPPOINT) & rect);
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ClientToScreen(hwnd, (LPPOINT) & rect + 1);
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ClipCursor(&rect);
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} else {
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ClipCursor(NULL);
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}
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WIN_UpdateClipCursor(window);
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if (window->flags & SDL_WINDOW_FULLSCREEN) {
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UINT flags = SWP_NOCOPYBITS | SWP_NOMOVE | SWP_NOSIZE;
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@ -722,6 +713,48 @@ void WIN_OnWindowEnter(_THIS, SDL_Window * window)
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#endif /* WM_MOUSELEAVE */
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}
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void
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WIN_UpdateClipCursor(SDL_Window *window)
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{
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SDL_WindowData *data = (SDL_WindowData *) window->driverdata;
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SDL_Mouse *mouse = SDL_GetMouse();
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/* Don't clip the cursor while we're in the modal resize or move loop */
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if (data->in_modal_loop) {
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ClipCursor(NULL);
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return;
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}
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if ((mouse->relative_mode || (window->flags & SDL_WINDOW_INPUT_GRABBED)) &&
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(window->flags & SDL_WINDOW_INPUT_FOCUS)) {
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if (mouse->relative_mode && !mouse->relative_mode_warp) {
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LONG cx, cy;
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RECT rect;
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GetWindowRect(data->hwnd, &rect);
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cx = (rect.left + rect.right) / 2;
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cy = (rect.top + rect.bottom) / 2;
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/* Make an absurdly small clip rect */
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rect.left = cx - 1;
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rect.right = cx + 1;
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rect.top = cy - 1;
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rect.bottom = cy + 1;
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ClipCursor(&rect);
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} else {
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RECT rect;
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if (GetClientRect(data->hwnd, &rect) && !IsRectEmpty(&rect)) {
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ClientToScreen(data->hwnd, (LPPOINT) & rect);
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ClientToScreen(data->hwnd, (LPPOINT) & rect + 1);
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ClipCursor(&rect);
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}
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}
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} else {
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ClipCursor(NULL);
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}
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}
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#endif /* SDL_VIDEO_DRIVER_WINDOWS */
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/* vi: set ts=4 sw=4 expandtab: */
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@ -66,6 +66,7 @@ extern void WIN_DestroyWindow(_THIS, SDL_Window * window);
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extern SDL_bool WIN_GetWindowWMInfo(_THIS, SDL_Window * window,
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struct SDL_SysWMinfo *info);
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extern void WIN_OnWindowEnter(_THIS, SDL_Window * window);
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extern void WIN_UpdateClipCursor(SDL_Window *window);
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#endif /* _SDL_windowswindow_h */
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